RealmHound: Player Damage Sources

Implementation status of every effect that translates into damage the player deals, in the theoretical DPS calculator (Character Stats) and in Combat History. Generated from damage-sources-status.md.

Legend

Combat History numbers carry a provenance tag: SelfComputed (every hit resolved client-side), SelfPartial (some hits unresolved), SelfPending (no hit resolvable, count only), SelfEstimated, SelfReconciled / SelfServerReconciled (solo-kill reconciliation), Observed / PartiallyObserved (remote players, from server packets). Definitions: combat/types.rs. Every row stands on its own: notes name the effect and the affected items, and never refer to another row, so a row filtered on its own still reads completely.
ColumnMeaning
Damage sourcePlayer or Pet.
Effect nameThe effect identifier as used in the code or the asset XML (WeaponProc-style Rust names where one exists, otherwise the game's own tag/effect name).
Effect typeNative (from the item or ability definition), Enchantment, Consumable (the effect comes from using a consumable item rather than from equipped gear), or Seasonal (a modifier the game applies to the character from the season's rules, not from any item: Exaltation mastery, the Crucible's damage multiplier, the Blood Ritual tier).
ClassClasses that can reach the effect. all when the effect is on equipment every class can wear.
Equipment typeWeapon, Ability, Armor, Accessory (or - for account-wide bonuses), with the item category in parentheses where the game restricts it.
ItemsItem count, with full lists in the appendix. Items are written as Name (0x<object type>), the type id being what RealmHound resolves into the item's sprite.
Theoretical DPSYes = counted in the Character Stats calculator. Partial = visible but not folded into the DPS total. No = absent.
Combat HistoryYes = every hit is attributed to this source, whether self-computed locally or resolved from the server's own packet (ServerPlayerShoot for a volley, DamagePacket for a poison tick) against the target's live defense. Partial = part of the effect's damage is unattributable, or lands on a generic row. No = not attributed.
Has packetYes = the server sends the damage figure in a packet RealmHound reads: ServerPlayerShoot carries each bullet's pre-defense damage and names the firing item (ability volleys, side procs, summoned-creature shots), and DamagePacket carries the amount for damage the server applies itself (nova waves, poison ticks, hex detonations, bleeding, pet and summon hits). The target's defense is still applied locally, but the number is never simulated. No = no damage figure arrives: a weapon's PlayerShoot reports only the shot, so the damage is rolled here, and an effect that only changes stats or multipliers has no damage of its own. - = the effect deals no damage to observe.
NotesImplementation caveats.

Player: weapon damage and weapon procs

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerWeaponProjectile (primary attack)NativeallWeapon715 weapons A1
+Makakoyumi+MakakoyumiAbomination's WrathAbomination's WrathAccursed TachiAccursed TachiAcidic AspergillumAcidic AspergillumAcidic SlasherAcidic SlasherAcidic Slasher ShinyAcidic Slasher ShinyAcrobat's EdgeAcrobat's EdgeAgateclaw DaggerAgateclaw DaggerAgateclaw Dagger (SB)Agateclaw Dagger (SB)An IcicleAn IcicleAnatis StaffAnatis StaffAncient Stone SwordAncient Stone Sword+703 more
YesNoYesDamage rolled from the map seed plus ATT. Weapons only: abilities, armor and rings also carry <Projectile> blocks, but their projectiles belong to their own effects and rows. Combat History needs the seed and a seen ATT, otherwise every hit on that map degrades to SelfPending. Both sides scale the weapon's whole range by the same mastery and seasonal multipliers before the ATT term (see the exaltation, Crucible and Blood Ritual rows), which is what keeps the calculator's range and Combat History's roll on the same numbers.
PlayerWeaponProjectile (extra projectile types)NativeallWeapon180 weapons A2
+Makakoyumi+MakakoyumiArcane RapierArcane RapierArcane Rapier ShinyArcane Rapier ShinyAspirant's BladeAspirant's BladeAspirant's BowAspirant's BowAspirant's DaggerAspirant's DaggerAspirant's StaffAspirant's StaffAspirant's WandAspirant's WandBarnacle BasherBarnacle BasherBarnacle Basher ShinyBarnacle Basher ShinyBeach ShovelBeach ShovelBeach UmbrellaBeach Umbrella+168 more
YesNoYesWeapons with more than one projectile type (e.g. Fractal Blades, 6 types): each type rolls and resolves separately.
PlayerBleeding (projectile condition)NativeallWeapon, Ability (projectile condition)17 items A3
Blood Siphoning KatanaBlood Siphoning KatanaChain DaggerChain DaggerChain Dagger ShinyChain Dagger ShinyFirestarterFirestarterFury FlailFury FlailHarpoon LongbowHarpoon LongbowJagged HatchetJagged HatchetKyuuketsuki HitogoroshiKyuuketsuki HitogoroshiKyuuketsuki Hitogoroshi ShinyKyuuketsuki Hitogoroshi ShinyNeo Blazon BowNeo Blazon BowNeo Gaseous GlaiveNeo Gaseous GlaiveNeo Warlord WandNeo Warlord Wand+5 more
YesYesPartialModeled as a stacking armor-piercing DoT (dmg/s x stacks), one source per item. The bleeding ticks arrive as player-credited DamagePackets and are counted in the fight total, but nothing in the packet names the weapon or condition and there is no server-applied window, so they stay on the generic packet_damage row rather than the weapon's row. Not exercised in the stored captures: the two recorded Chain Dagger (0xC21F) fights had no packet damage. The item's own projectile applies it: gear whose Bleeding comes from a raised creature instead is listed with the summons (A18), for example Barnacle Shell (0xBC0F), heavy armor that raises a barnacle.
PlayerProcEffect::Poison (OnPlayerShootActivate PoisonGrenade)NativeNinja, Samurai, Kensei, Rogue, Assassin, TricksterWeapon7 weapons A4
Doku No KenDoku No KenDoku No Ken ShinyDoku No Ken ShinyFire BladeFire BladeFire Blade ShinyFire Blade ShinyNeo Fire BladeNeo Fire BladeToxic ToadToxic ToadVenerable Doku No KenVenerable Doku No Ken
YesYesPartialOnly unconditional procs count; requiredConditions / mustWear procs are excluded from steady-state DPS by design.

Player: proc damage from other equipment

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerProcEffect::Poison (OnPlayerHitActivate PoisonGrenade)NativeAssassin, othersAccessory (ring), Ability (poison)6 items A19
Alien Core: CorrosionAlien Core: CorrosionEntropy ReactorEntropy ReactorNeo Alien Core: CorrosionNeo Alien Core: CorrosionNeo Entropy ReactorNeo Entropy ReactorNeo Reality ReactorNeo Reality ReactorVirulent VenomVirulent Venom
NoYesPartialOn-hit poison grenades carried by rings and by the poison ability: the trigger element is not read at all, so they are invisible to the calculator, and Combat History only sees them if the server reports the resulting damage.
PlayerBulletCreate procs (other cases: shoot / ability / hit / enemy hit / hex detonate)NativeallWeapon, Ability, Armor, Accessory101 items A17
Beastly ManeBeastly ManeBig Bad FursuitBig Bad FursuitBlitz SheathBlitz SheathBlood Coated DirkBlood Coated DirkBrutal BucklerBrutal BucklerCarrotroot VestmentsCarrotroot VestmentsCeremonial WandCeremonial WandCloak of the DeepCloak of the DeepCloak of the Deep ShinyCloak of the Deep ShinyCombcutter KunaiCombcutter KunaiCosmic AstrolabeCosmic AstrolabeCrystal KeyCrystal Key+89 more
NoYesPartialExtra projectiles spawned by a proc on shooting, using an ability, being hit, hitting an enemy or detonating hex. LethalStrike-gated on-shoot entries are counted as Lethal Strike side procs instead, so nearly every cloak lands in A29 rather than here; the two that do land here are Cloak of the Deep (0x5193, shiny 0xCFE4), whose shots are gated on Stasis Immune instead, and Eggshell Cowl (0x47B6), whose shot is ungated. Per-item attributes available: type, numShots, proc, cooldown, damageThreshold, minDistance / maxDistance.
PlayerSpawnCreep / RaiseDead procsNativeallWeapon, Ability, Armor, Accessory39 items A18
+Tezutsu Hanabi+Tezutsu HanabiAncient EminenceAncient EminenceAntinomy ArtifactAntinomy ArtifactAse's EchoAse's EchoAse's Echo ShinyAse's Echo ShinyBabel BlocksBabel BlocksBachelor's TuxedoBachelor's TuxedoBloodletting LeechesBloodletting LeechesChocolate Egg MaceChocolate Egg MaceFortitudeFortitudeHaori of the WindHaori of the WindHoly Order's HabitHoly Order's Habit+27 more
NoYesPartialSummoned creatures raised by a proc rather than by an ability's own <Activate>, so any damage they deal belongs to the raised creature and is only seen if the server reports that creature's shots or hits; the calculator counts none of them. 28 items trigger on ability use, 15 across on-hit, on-enemy-hit, weapon-switch and hex-detonate triggers (two of them appear in more than one group). The two RaiseDead items are Barnacle Shell (0xBC0F), heavy armor that raises a barnacle whose projectiles apply 40 Bleeding, and Fossilized Skull (0xBC01).
PlayerDamage actives as procs (DamageNova, EffectBlast, VampireBlast, GenericActivate, DamageMultAura)NativeallWeapon, Ability, Armor, Accessory32 items A20
pD TomepD TomepD Tome ShinypD Tome ShinyCosmic AstrolabeCosmic AstrolabeScary StoriesScary StoriesTreasure OrbTreasure OrbNeo Alien Core: Dark MatterNeo Alien Core: Dark MatterNeo Alien Core: PowerNeo Alien Core: PowerNeo Entropy ReactorNeo Entropy ReactorNeo Reality ReactorNeo Reality ReactorAngel's FanfareAngel's FanfareChief's War HornChief's War HornInferno PickInferno Pick+20 more
NoYesPartialDamageNova, EffectBlast, VampireBlast, GenericActivate and DamageMultAura are all modeled as ability effects, but their proc form on weapons, abilities and gear is not counted, so those items read low. Combat History catches the result only when the server sends the damage packets.

Player: equipped stat effects

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerStatBoostSelf / StatBoostAuraNativeallWeapon, Ability, Armor, Accessory200 items + procs A22
Adamantine HelmAdamantine HelmAdamantine Helm ShinyAdamantine Helm ShinyBurlap CowlBurlap CowlCeremonial MerlotCeremonial MerlotChampion's BastionChampion's BastionChocolate Egg MaceChocolate Egg MaceCosmic AstrolabeCosmic AstrolabeDaevite ProgenitorDaevite ProgenitorDepth ChargeDepth ChargeEvolutionary RecordsEvolutionary RecordsEvolutionary Records ShinyEvolutionary Records ShinyExalted EssenceExalted Essence+188 more
NoNoYesBuffs granted by an equipped ability or proc, for example the Damaging / Berserk / DEX / ATT lines shown in the ability readout. The calculator never folds them into its own DPS total, but Combat History picks up the server's boosted values (Attack stat 20 plus AttackBoost stat 48) for every hit it resolves, and the extra shots a fire-rate boost produces are counted from the shots themselves.
PlayerConditionEffectSelf / ConditionEffectAuraNativeallWeapon, Ability, Armor, Accessory222 items + procs A27
Ballistic StarBallistic StarBallistic Star ShinyBallistic Star ShinyBlack Iron HelmBlack Iron HelmBloodletting LeechesBloodletting LeechesBook of GebBook of GebBronze HelmBronze HelmBubblegum BucketBubblegum BucketBurlap CowlBurlap CowlChallenger HelmChallenger HelmCloak of the Mad GodCloak of the Mad GodCloak of the Mad God ShinyCloak of the Mad God ShinyCloak of the PlanewalkerCloak of the Planewalker+210 more
NoNoPartialConditions applied by an equipped ability or proc. Combat History reads them from the primary condition bitmask (stat 29) that the server sends, folding in Weak (x0.5) and Damaging (x1.25) on every resolved hit, but it has no path for other damage-relevant conditions such as Berserk, so those hits are undercounted. The calculator models none of them.
PlayerIncrementStat (ActivateOnEquip)NativeallWeapon, Ability, Armor, Accessoryall equippable itemsYesNoYesFlat stats granted by equipped gear. The calculator adds them to the gear bonus before relative bonuses are computed; Combat History takes the resulting stat values from the server's stat updates.

Player: abilities

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerAbilityEffect::ProjectileBurst (Shoot / BulletNova)NativeArcher, Huntress, Knight, Kensei, Samurai, Bard, Warrior, Wizard, PriestAbility171 abilities A6
ArcherangArcherangBeastly ManeBeastly ManeBlacklight ArtificeBlacklight ArtificeBrine QuiverBrine QuiverBrutal BucklerBrutal BucklerCavalry LanceCavalry LanceCavalry Lance 2Cavalry Lance 2Cavalry Lance ShinyCavalry Lance ShinyChampion's BastionChampion's BastionCoalbearing QuiverCoalbearing QuiverCocoon QuiverCocoon QuiverCocoon Quiver ShinyCocoon Quiver Shiny+159 more
YesYesYesDamage per use from the item's projectile range plus a stat-mod bonus; for orbs it is gated on consumed hex stacks. The server fires these volleys, so Combat History does not roll them: ServerPlayerShoot names the item and carries each bolt's pre-defense damage, which is resolved against the target's live defense and conditions (armor-piercing read from the item's own projectile data) and credited hit by hit to that ability's activation -- never to whichever ability was cast most recently (2026-10-16; re-checked 2026-10-17 against Wizard solos, where the volley accounts for every point of the fight). A bolt landing more than 2s after its activation, or a server-fired bullet with no observed activation (a weapon proc, an ability held across a map change), is filed under the equipped weapon instead; a bullet whose firing item has no projectile data is counted unresolved and makes the fight SelfPartial rather than being given a guessed value.
PlayerAbilityEffect::PoisonGrenadeNativeAssassin, Huntress, MysticAbility39 items A5
Baneserpent PoisonBaneserpent PoisonBaneserpent Poison (SB)Baneserpent Poison (SB)Centipede PoisonCentipede PoisonCommand CorneaCommand CorneaCrystallised Fang's VenomCrystallised Fang's VenomCursed Canopic JarCursed Canopic JarFelwasp ToxinFelwasp ToxinFelwasp Toxin (SB)Felwasp Toxin (SB)Holly PoisonHolly PoisonHydroflow PoisonHydroflow PoisonLegion Elite PoisonLegion Elite PoisonMighty SteinMighty Stein+27 more
YesYesYesGuaranteed on every use (armor-piercing impact plus DoT). Reported per use, not as a rate. The impact and every DoT tick arrive as player-credited DamagePackets, which Combat History credits to the activation of the item whose own XML declares the poison duration (AbilityEffects::server_applied_damage_window_ms, duration plus a 600 ms grace). Verified on the Command Cornea solo of Totalia the Malevolent at 2026-10-16 13:52: all 48 packet hits and 48,391 packet damage in the fight were credited to ability activations (47 hits / 47,398 damage to Command Cornea, the rest to an orb swapped in at the end), and the fight's 80,000 damage / 182 hits remained self_computed. The packet names no effect, so when two server-applied windows overlap the latest activation claims the packet; inside this effect's own window the attribution is complete.
PlayerHexThresholdPoisonNativeMysticAbility (Orb)1 item (Command Cornea) A5
Baneserpent PoisonBaneserpent PoisonBaneserpent Poison (SB)Baneserpent Poison (SB)Centipede PoisonCentipede PoisonCommand CorneaCommand CorneaCrystallised Fang's VenomCrystallised Fang's VenomCursed Canopic JarCursed Canopic JarFelwasp ToxinFelwasp ToxinFelwasp Toxin (SB)Felwasp Toxin (SB)Holly PoisonHolly PoisonHydroflow PoisonHydroflow PoisonLegion Elite PoisonLegion Elite PoisonMighty SteinMighty Stein+27 more
YesYesYesPer-threshold poison bursts keyed to the hex count consumed by DetonateHex. They fire on the detonation activation, so their player-credited DamagePackets land inside the declared window and are credited to that activation. On Command Cornea the same activation also carries the on-use poison and the hex blast, so the row shares the activation's total rather than being separable from it tick by tick.
PlayerAbilityEffect::DetonateHexNativeMysticAbility (Orb)30 orbs A15
Banishment OrbBanishment OrbBanishment Orb (SB)Banishment Orb (SB)Command CorneaCommand CorneaCosmic AstrolabeCosmic AstrolabeDimensiongate OrbDimensiongate OrbEnchantment OrbEnchantment OrbEnchantment Orb ShinyEnchantment Orb ShinyHydroflow OrbHydroflow OrbImprisonment OrbImprisonment OrbLegion Elite OrbLegion Elite OrbNeutralization OrbNeutralization OrbNeutralization Orb (SB)Neutralization Orb (SB)+18 more
YesYesYesBlast is (base + per-stack x stacks), needs weapon hits to build hex. The blast is server-applied on the activation, so its player-credited DamagePackets fall inside the item's declared window (600 ms grace) and are credited to that activation; the row aggregates with any poison the same item fires, since a packet carries no effect id.
PlayerAbilityEffect::LightningNativeSorcerer, Summoner (1 mace)Ability (Scepter, Mace), Weapon38 items A7
+Tezutsu Hanabi+Tezutsu HanabiArcblast ScepterArcblast ScepterArcblast Scepter (SB)Arcblast Scepter (SB)Cloudflash ScepterCloudflash ScepterCloudflash Scepter (SB)Cloudflash Scepter (SB)Cnidaria RodCnidaria RodCnidaria Rod ShinyCnidaria Rod ShinyDischarge ScepterDischarge ScepterEggsponential ScepterEggsponential ScepterGrotesque ScepterGrotesque ScepterHoney Scepter SupremeHoney Scepter SupremeHoneyScepterHoneyScepter+26 more
YesYesPartialWIS-scaled AoE with a per-target bonus. The chain and Shockblast damage arrives as player-credited DamagePackets, but nothing in the packet names the scepter and the item declares no server-applied window, so no activation is credited: across the 59 UseItem casts in the 2026-09-09 capture (Scepter of Rust 0xC21D, Scepter of Fulmination 0x0C30, Scepter of Devastation 0x07B9) every activation stayed at 0 damage / 0 hits while those fights recorded 4,584 / 3,575 / 2,539 / 1,265 packet damage. The damage is counted in the fight total on the generic packet_damage row, not attributed to the scepter.
PlayerAbilityEffect::VampireBlastNativeNecromancer, Bard, TricksterAbility (Skull, Lute, Prism)8 items A8
Accursed MemoryAccursed MemoryHydroflow SkullHydroflow SkullLegion Elite SkullLegion Elite SkullMotivational MegaphoneMotivational MegaphoneMotivational Megaphone ShinyMotivational Megaphone ShinySkull of Endless TormentSkull of Endless TormentSkull of Restless SoulsSkull of Restless SoulsSkull of Restless Souls ShinySkull of Restless Souls Shiny
YesYesPartialLifedrain blast: damages enemies around the caster and returns a share as healing. Counted per use in the calculator. The blast is server-applied; its player-credited DamagePackets are counted in the fight total, but nothing in the packet names the skull, lute or prism and the item declares no server-applied window, so they stay on the generic packet_damage row. Not exercised in the stored captures (none of the six parsed items was used in a recorded fight), so the status follows the same packet path as Lightning and Trap.
PlayerAbilityEffect::DamageNovaNativePriest, WizardAbility (Tome, Spell)23 items A9
Book of GebBook of GebChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyDepth ChargeDepth ChargeHealing TomeHealing TomeHydroflow TomeHydroflow TomeLegion Elite TomeLegion Elite TomeNativity TomeNativity TomeRemedy TomeRemedy TomeSlurpian Sea ScrollSlurpian Sea ScrollSpirit Salve TomeSpirit Salve TomeSporous Spray SpellSporous Spray Spell+11 more
YesYesPartialRadial burst around the caster, scaled by the ability's damage stat mod. Counted per use in the calculator. Combat History reads it from the server's volley for the local player and credits it to the casting item: verified on Sporous Spray Spell (0x4B3), whose ServerPlayerShoot carries 18 bolts per wave with their damage and repeats for the effect's whole life, after which the outgoing EnemyHits resolve against the target's defense. The 2026-10-16 attribution pass exists because those waves used to be pinned on whatever ability was cast next instead.
PlayerAbilityEffect::EffectBlastNativeMysticAbility (Orb)33 items A10
Banishment OrbBanishment OrbBanishment Orb (SB)Banishment Orb (SB)Command CorneaCommand CorneaCosmic AstrolabeCosmic AstrolabeDimensiongate OrbDimensiongate OrbEnchantment OrbEnchantment OrbEnchantment Orb ShinyEnchantment Orb ShinyHydroflow OrbHydroflow OrbImprisonment OrbImprisonment OrbLegion Elite OrbLegion Elite OrbNeutralization OrbNeutralization OrbNeutralization Orb (SB)Neutralization Orb (SB)+21 more
Partial-NoOrb-only condition blast (e.g. Stasis Orb's Curse); it deals no damage of its own, so there is no damage packet to read and nothing for Combat History to attribute. The hex-consuming variant is DetonateHex. The calculator shows the condition, duration and radius as an info line but does not fold them into the DPS total, hence Partial rather than Yes.
PlayerAbilityEffect::TrapNativeHuntress, SamuraiAbility (Trap, Wakizashi)35 items A11
Consecrated TrapConsecrated TrapCoral Venom TrapCoral Venom TrapCoral Venom Trap ShinyCoral Venom Trap ShinyDeadly KegDeadly KegDeadly Keg ShinyDeadly Keg ShinyDeepforest TrapDeepforest TrapDemonhunter TrapDemonhunter TrapDemonhunter Trap (SB)Demonhunter Trap (SB)Depthchaser TrapDepthchaser TrapDragonstalker TrapDragonstalker TrapDragonstalker Trap (SB)Dragonstalker Trap (SB)Esben's Shattered HeartEsben's Shattered Heart+23 more
YesYesPartialPlaced trap that damages enemies entering its radius, scaled by the ability's damage stat mod. Counted per use in the calculator. The trap's hits arrive as player-credited DamagePackets when it triggers, but the item declares no server-applied window and nothing names the trap, so no activation is credited: in the 2026-09-03 capture the Dragonstalker Trap (0x0AB6) was used 3 times for 0 credited damage while that fight recorded 3,255 packet damage / 6 hits. The damage is counted in the fight total on the generic packet_damage row, not attributed to the trap.
PlayerAbilityEffect::SpawnCreep / RaiseDeadNativeSummoner, Necromancer, Samurai, Rogue, Mystic, Wizard, Warrior, ArcherAbility108 items A12
Adept MaceAdept MaceAdept Mace (SB)Adept Mace (SB)B.O.O.M.B.O.O.M.Basic Fishing RodBasic Fishing RodBig BerdthaBig BerdthaCorsair's Crown JewelCorsair's Crown JewelCrystal MaceCrystal MaceCrystal Mace ShinyCrystal Mace ShinyDisciple MaceDisciple MaceDragon MaceDragon MaceEchoes PrismEchoes PrismEH Hivemaster HelmEH Hivemaster Helm+96 more
YesYesYesSummon damage is credited to the local player from the summon's own server shots: not rolled client-side, armor-piercing forced off, and it needs those shots to be observed.
PlayerAbilityEffect::ShurikenNativeNinjaAbility (Star)34 items A13
Basic StarBasic StarCloak of the DeepCloak of the DeepCloak of the Deep ShinyCloak of the Deep ShinyClover StarClover StarCombcutter KunaiCombcutter KunaiCrystal ShieldCrystal ShieldCrystal Shield ShinyCrystal Shield ShinyCrystalline KunaiCrystalline KunaiDaybreak ChakramDaybreak ChakramDoom CircleDoom CircleDoom Circle (SB)Doom Circle (SB)Dynastic StarDynastic Star+22 more
YesYesPartialHold-and-release; damage scales with the charged time. The star's damage arrives as player-credited DamagePackets; with no declared window and no item name in the packet it stays on the generic packet_damage row. Not exercised in the stored captures (the Ninja sessions in the captures contain no reconstructed boss fight), so the status follows the same packet path as Lightning and Trap.
PlayerAbilityEffect::DashTrailNativeKensei, KnightAbility (Sheath, Shield)34 items A14
An Ancient's EmbraceAn Ancient's EmbraceBlitz SheathBlitz SheathCavalry LanceCavalry LanceCavalry Lance 2Cavalry Lance 2Cavalry Lance ShinyCavalry Lance ShinyElegant ParasolElegant ParasolGreat Shinobi SheathGreat Shinobi SheathGreat Shinobi Sheath (SB)Great Shinobi Sheath (SB)Haze SheathHaze SheathHaze Sheath (SB)Haze Sheath (SB)Hydroflow SheathHydroflow SheathIchor SheathIchor Sheath+22 more
YesYesPartialKensei sheath dash trail damage. The trail's ticks are bulletless DamagePackets with no declared window, so they stay on the generic packet_damage row. The sheath's own projectile volley is credited to the activation instead, which is why the row is not No: in the 2026-09-04 capture the Quartermaster Scabbard (0x39E4) fired 14 server shots / 7,000 pre-defense damage, 968 damage / 2 hits were credited to its activation, while the fight's 3,936 packet damage / 4 trail hits stayed generic.
PlayerLethalStrike (extra shots plus per-shot bonus)NativeRogue, PaladinAbility (Cloak, Seal)33 items A16
Cloak of Bloody SurprisesCloak of Bloody SurprisesCloak of Bloody Surprises ShinyCloak of Bloody Surprises ShinyCloak of DarknessCloak of DarknessCloak of Eerie TrepidationCloak of Eerie TrepidationCloak of Endless TwilightCloak of Endless TwilightCloak of Endless Twilight (SB)Cloak of Endless Twilight (SB)Cloak of Ghostly ConcealmentCloak of Ghostly ConcealmentCloak of Ghostly Concealment (SB)Cloak of Ghostly Concealment (SB)Cloak of NightmaresCloak of NightmaresCloak of ShadowsCloak of ShadowsCloak of SpeedCloak of SpeedCloak of the Darkened SunCloak of the Darkened Sun+21 more
YesYesYesSnapshot taken at shoot time; bonus applied per resolved hit, the two extra shots once per trigger, only on the primary projectile. Cloaks open the window when their own condition ends (for example Cloak of the Darkened Sun, whose Invisible expiry starts a 2.4s Lethal Strike), while Sharktooth Sigil opens it on weapon switch.
PlayerBulletCreate side procs gated on LethalStrikeNativeRogue, Assassin, TricksterAbility (Cloak), Weapon (Dagger)24 items A29
Cloak of DarknessCloak of DarknessCloak of Endless TwilightCloak of Endless TwilightCloak of Endless Twilight (SB)Cloak of Endless Twilight (SB)Cloak of Ghostly ConcealmentCloak of Ghostly ConcealmentCloak of Ghostly Concealment (SB)Cloak of Ghostly Concealment (SB)Cloak of NightmaresCloak of NightmaresCloak of ShadowsCloak of ShadowsCloak of SpeedCloak of SpeedCloak of the Darkened SunCloak of the Darkened SunCloak of the Mad GodCloak of the Mad GodCloak of the Mad God ShinyCloak of the Mad God ShinyCloak of the Night ThiefCloak of the Night Thief+12 more
YesYesYesThe two on-shoot projectiles the game spawns while a Lethal Strike window is open, each dealing the same per-hit bonus. The calculator adds two extra Lethal Strike shots per trigger (taken from the window-opening cloak's own entries), and Combat History credits them from the shot geometry, counting only the procs whose path reaches the target.
PlayerObjectTossNativeAssassin, Bard, Wizard, Priest, Trickster, Huntress, Ninja, Kensei, SamuraiAbility, Weapon, Armor145 items A21
Bottled LemonadeBottled LemonadeBottled MedusozoanBottled MedusozoanBottled Medusozoan ShinyBottled Medusozoan ShinyCave Dweller TrapCave Dweller TrapCave Dweller Trap ShinyCave Dweller Trap ShinyChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyCommand CorneaCommand CorneaFool's PrismFool's PrismFooled PrismFooled PrismGambler's FateGambler's FateGambler's Fate ShinyGambler's Fate Shiny+133 more
NoNoNoDamage comes from the deployed object, which is not modeled.
PlayerCreate / CreateObjectNativeTrickster, othersAbility145 objects A21
Bottled LemonadeBottled LemonadeBottled MedusozoanBottled MedusozoanBottled Medusozoan ShinyBottled Medusozoan ShinyCave Dweller TrapCave Dweller TrapCave Dweller Trap ShinyCave Dweller Trap ShinyChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyCommand CorneaCommand CorneaFool's PrismFool's PrismFooled PrismFooled PrismGambler's FateGambler's FateGambler's Fate ShinyGambler's Fate Shiny+133 more
NoNoNoSpawns objects or monsters; their damage is not modeled.
PlayerDamageMultAuraNativeKnight, Archer, BardAbility, Armor145 items A21
Bottled LemonadeBottled LemonadeBottled MedusozoanBottled MedusozoanBottled Medusozoan ShinyBottled Medusozoan ShinyCave Dweller TrapCave Dweller TrapCave Dweller Trap ShinyCave Dweller Trap ShinyChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyCommand CorneaCommand CorneaFool's PrismFool's PrismFooled PrismFooled PrismGambler's FateGambler's FateGambler's Fate ShinyGambler's Fate Shiny+133 more
NoNoNoMultiplies nearby minion / ally damage; whether it also affects the player is unverified.
PlayerTotemNative(armor item)Armor1 item (Basilisk Hide Armor) A21
Bottled LemonadeBottled LemonadeBottled MedusozoanBottled MedusozoanBottled Medusozoan ShinyBottled Medusozoan ShinyCave Dweller TrapCave Dweller TrapCave Dweller Trap ShinyCave Dweller Trap ShinyChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyCommand CorneaCommand CorneaFool's PrismFool's PrismFooled PrismFooled PrismGambler's FateGambler's FateGambler's Fate ShinyGambler's Fate Shiny+133 more
NoNoNoThe only item using it is the Basilisk Hide Armor, which deploys a totem object that damages nearby enemies. Damage dealt by the deployed object is not modeled in either place.
PlayerGenericActivateNativePaladin, Warrior, Archer, Mystic, KnightAbility, Armor, Accessory145 items A21
Bottled LemonadeBottled LemonadeBottled MedusozoanBottled MedusozoanBottled Medusozoan ShinyBottled Medusozoan ShinyCave Dweller TrapCave Dweller TrapCave Dweller Trap ShinyCave Dweller Trap ShinyChaotic ScriptureChaotic ScriptureChaotic Scripture ShinyChaotic Scripture ShinyCommand CorneaCommand CorneaFool's PrismFool's PrismFooled PrismFooled PrismGambler's FateGambler's FateGambler's Fate ShinyGambler's Fate Shiny+133 more
NoNoPartialDelegates to the activated object's own behavior.

Pet

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PetPetAbility Attack Close (404)NativeallPetall petsYesYesYesPower and frequency interpolated at levels 1, 30, 50, 70, 90, 100 from the Attack Close power table (7 to 200 damage per use). Pet hits and their damage are credited to the owner: the tracker learns the owner from the summoner_id carried on the pet's own shots (tracker.rs:2302-2306), which is also what registers those shots for local resolution, and falls back to proximity association only for pets that have not shot (tracker.rs:186-202); the pet's own hits are then resolved locally (tracker.rs:2510-2512), so a fight where the pet dealt everything still shows the owner's hits and damage, tagged Self-computed.
PetPetAbility Attack Mid (405)NativeallPetall petsYesYesYesPower and frequency interpolated at levels 1, 30, 50, 70, 90, 100 from the Attack Mid power table (5 to 150 damage per use). Pet hits and their damage are credited to the owner: the tracker learns the owner from the summoner_id carried on the pet's own shots (tracker.rs:2302-2306), which is also what registers those shots for local resolution, and falls back to proximity association only for pets that have not shot (tracker.rs:186-202); the pet's own hits are then resolved locally (tracker.rs:2510-2512), so a fight where the pet dealt everything still shows the owner's hits and damage, tagged Self-computed.
PetPetAbility Attack Far (409)NativeallPetall petsYesYesYesPower and frequency interpolated at levels 1, 30, 50, 70, 90, 100 from the Attack Far power table (3 to 100 damage per use, the lowest of the three attack families). Pet hits and their damage are credited to the owner: the tracker learns the owner from the summoner_id carried on the pet's own shots (tracker.rs:2302-2306), which is also what registers those shots for local resolution, and falls back to proximity association only for pets that have not shot (tracker.rs:186-202); the pet's own hits are then resolved locally (tracker.rs:2510-2512), so a fight where the pet dealt everything still shows the owner's hits and damage, tagged Self-computed.
PetPetAbility Electric (406)NativeallPetall petsYesYesYesPower above level 70 is approximate (the wiki table used is truncated). Pet hits and their damage are credited to the owner: the tracker learns the owner from the summoner_id carried on the pet's own shots (tracker.rs:2302-2306), which is also what registers those shots for local resolution, and falls back to proximity association only for pets that have not shot (tracker.rs:186-202); the pet's own hits are then resolved locally (tracker.rs:2510-2512), so a fight where the pet dealt everything still shows the owner's hits and damage, tagged Self-computed.
PetPetAbility Rising FuryNativeallPetpets with Rising Fury as first abilityNoYesYesA pet damage family the calculator does not model. Pet hits and their damage are credited to the owner: the tracker learns the owner from the summoner_id carried on the pet's own shots (tracker.rs:2302-2306), which is also what registers those shots for local resolution, and falls back to proximity association only for pets that have not shot (tracker.rs:186-202); the pet's own hits are then resolved locally (tracker.rs:2510-2512), so a fight where the pet dealt everything still shows the owner's hits and damage, tagged Self-computed.
PetPetAbility Heal (407) / Magic Heal (408)NativeallPetall petsYes (regen, not DPS)-n/aListed for completeness: no damage contribution.
PetPet attack damage attributionNativeallPetall petsn/aYesYesPet hits are credited to their owner: a pet's own ServerPlayerShoot carries the per-bullet damage and the summoner_id that names its owner, so a pet-only fight still lists the owner with hits and damage; a pet that damages a boss with no shot in view sends a DamagePacket keyed to the pet's object id, which is mapped back to the owner the same way. Which creature counts as your pet is not inferred from proximity: it is the pet the character cache names (PetType), and a creature the engine cannot place is not credited, so a teammate's nearby pet (a Great Jelly, a Mermaid) cannot claim the hits. Ownership is decided at the shoot, not by the bullet: your own shots resolve through the correlated shot and pending_server_shots, while anything fired by the pet resolves only against pending_summon_shots keyed by (pet id, bullet id), with no fallback to the player's weapon, so the two per-shot values never mix (tracker.rs:2504-2515). Both are credited to the owner's row. One caveat: if a pet's shoot packet is missed, its hit is counted but left unvalued (tracker.rs:2568-2571), and at finalize every unvalued hit on the owner's row is estimated at accum.damage / resolved_hits (tracker.rs:3389-3393), tagging the row SelfEstimated. That average blends the owner's own resolved hits with the pet's resolved ones, and the counter does not separate them (unresolved_local_hits is a single figure), so a missed pet hit is valued closer to the player's per-hit damage than to the pet's whenever the player's hits are the larger share. Pet hits are also bucketed into the owner's current equipment for the per-equipment breakdown (tracker.rs:2573-2578).

Enchantment

Equipment type comes from the enchantment's own compatible labels, so every enchantment row applies to all classes.
Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerMultiplyMinDamage / MultiplyMaxDamageEnchantmentallWeapon31 + 31 enchantments B1YesNoPartialApplied to the weapon's damage range. Combat History uses the weapon damage enchant multiplier only when the weapon is in slot 0.
PlayerMultiplyRateOfFireEnchantmentallWeapon23 enchantments B2Yes (added 2026-10-13)NoNoScales shots_per_sec, so it moves DPS directly. All 23 use subAttackIndex="-1" (primary attack); a sub-attack index above -1 is ignored because shot patterns are not modeled.
PlayerAddOnPlayerShootActivate procsEnchantmentallWeapon67 enchantments (74 mutators) B3NoYesNoParsed only so it can be classified as cosmetic; contributes nothing. Includes BulletCreate, Lightning, Heal and Magic mutators.
PlayerAddOnPlayerHitActivate procsEnchantmentallWeapon71 enchantments (83 mutators) B3NoYesNoTag is not matched by the parser at all. Includes 6 BulletCreate (retaliation) and 38 ConditionEffectSelf.
PlayerAddOnPlayerAbilityActivate procsEnchantmentallWeapon37 enchantments (39 mutators) B3NoYesNoIncludes 2 Lightning and 4 Pet mutators.
PlayerAddOnEnemyHitActivate procsEnchantmentallWeapon4 enchantments (4 mutators) B3NoYesNoOn-hit weapon procs: Bubbling Scourge, Corrupting Scourge, Eggsposing Shot and N.O.V.A. The parser does not match this tag at all, so these four enchants contribute nothing anywhere.
PlayerAddSubAttack / SetSubAttackEnchantmentallWeapon40 + 40 enchantments (46 + 54 mutators) B4NoNoNoInjects sub-attack objects (subAttackObject) into the shot pattern, i.e. extra or altered weapon shots. Material DPS that is invisible today.
PlayerMultiplyLifetimeMS / MultiplySpeed / MultiplySize / MultiplyMPCostEnchantmentallWeapon17 / 16 / 12 / 9 enchantments B4No-NoRange, projectile speed, hitbox and cost: no direct DPS effect.
PlayerIncrementStat / BonusStatRelative / FlatRegen / PercentageRegen / LootBonus / XPBonus / DustBonusEnchantmentallWeapon, Ability, Armor, Accessoryall enchantmentsYes (stats and regen)NoPartialOnly the stat-affecting mutators change damage, and Combat History depends on the server sending the resulting stat values.

Player: consumables and temporary boosts

Effects reached by using a consumable (SlotType 10 with <Consumable />): stat potions, temporary boosts, summoned creatures and combat windows. They are listed apart from the equipment tables because nothing here belongs to an equipped item, and none of them is modeled as its own damage term: the calculator reads the stats the character already has, while Combat History works from the server's stat values and the shots and hits it actually sees, so a boost the server reports does appear in its numbers. Each row states which of the two that amounts to. Appendix numbering here is not contiguous: A27 and A29 are equipment lists (see the tables above), because each consumable list is numbered next to the equipment list for the same effect. Consumable lists are A23, A24, A25, A26 and A28.
Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerIncrementStat (on use)ConsumableallConsumable64 consumables A23
AnchovyAnchovyAnglerfishAnglerfishApple of Extreme MaxeningApple of Extreme MaxeningApple of Semi MaxeningApple of Semi MaxeningArapaimaArapaimaBassBassBlue TangBlue TangBluefishBluefishCandy of Extreme AttackCandy of Extreme AttackCandy of Extreme DefenseCandy of Extreme DefenseCandy of Extreme DexterityCandy of Extreme DexterityCandy of Extreme LifeCandy of Extreme Life+52 more
NoNoNoPermanent stat increases (stat potions, stat candies and every (SB) variant), capped at the character's base stat maximum. This is not a gap: consuming one raises the character's own stats, which the calculator and Combat History already read, so there is no separate damage term to model and no DPS beyond reaching the cap.
PlayerStatBoostSelf / StatBoostAura (on use)ConsumableallConsumable117 consumables A24
3D Jelly3D JellyAkuma RamenAkuma RamenBahama SunriseBahama SunriseBarbecued ShrimpBarbecued ShrimpBloodroot ExtractBloodroot ExtractBlue GumballBlue GumballBlue Ice CandyBlue Ice CandyBlue ParadiseBlue ParadiseBubbloleculeBubbloleculeCandy CaneCandy CaneCandy CornCandy CornCervezaCerveza+105 more
NoNoYesTemporary stat boosts granted by drinking or using an item, for example the effusion-style boosters. The calculator never consumes a potion, so no boosted DPS figure is shown there, but Combat History does use the boost: the server reports the boosted total as Attack (stat 20) plus AttackBoost (stat 48), and every hit resolved after the buff is computed from those values (combat/damage.rs), so a buffed fight reads the boosted damage.
PlayerConditionEffectSelf / ConditionEffectAura (on use)ConsumableallConsumable31 consumables A25
3D Jelly3D JellyBahama SunriseBahama SunriseBloodroot ExtractBloodroot ExtractBlue ParadiseBlue ParadiseBottled HoneyBottled HoneyCactus JuiceCactus JuiceCranberry PunchCranberry PunchFairy DustFairy DustGhost Pirate RumGhost Pirate RumGlass of Cold WaterGlass of Cold WaterGluhweinGluhweinGrogGrog+19 more
NoNoPartialTemporary conditions applied by consumables, including damage-relevant ones. Combat History reads them from the primary condition bitmask (stat 29) that the server sends, so Weak (x0.5) and Damaging (x1.25) are folded into every resolved hit, but nothing else is applied, so hits taken under other damage-relevant conditions such as Berserk are undercounted. The calculator models none of them.
PlayerSpawnCreep / Pet (on use)ConsumableallConsumable12 consumables A26
Giant Pocket RatGiant Pocket RatPocket Rat x1Pocket Rat x2Pocket Rat x3Pocket Rat x4Pocket Rat x5Blue Drake EggBlue Drake EggGreen Drake EggGreen Drake EggOrange Drake EggOrange Drake EggPurple Drake EggPurple Drake EggWhite Drake EggWhite Drake EggYellow Drake EggYellow Drake Egg
NoYesYesConsumables that summon a creature: the Pocket Rat family (0x4684-0x4688, one item type per stack size, every one of them summoning Summon Pocket Rat 0x4683 for 45 s), Giant Pocket Rat (0x468A, summoning Summon Giant Pocket Rat 0x4689), and the six drake eggs (0xAA9, 0xAEF-0xAF3) that spawn a vanity drake pet which deals no damage. Combat History credits the spawned creature's damage to its owner from the creature's own server shots, whose summoner_id names the owner. Measured on a solo Sprite World kill (2026-10-14, fight 22137 in the local combat database): three Pocket Rats summoned by the local player landed 123 hits for 4182 damage, all counted in that player's total; the item that produced them is not named anywhere in the UI. The calculator does not add a summoned creature's damage.
PlayerLethalStrike (on use)ConsumableallConsumable1 consumable A28
Horned FruitHorned Fruit
NoYesNoMalogia Consumable (0xBC1E, displayed in game as Horned Fruit) opens a 20 s Lethal Strike window with ignoreFlat=40; the same item also heals 100 and applies a -10 ATT StatBoostSelf. Neither the calculator nor Combat History models a consumable-granted Lethal Strike.

ST sets, exaltations and seasonal bonuses

Damage sourceEffect nameEffect typeClassEquipment typeItemsTheoretical DPSHas packetCombat HistoryNotes
PlayerST set bonus (ActivateOnEquipAll / 3 / 2 IncrementStat)Native (set)allWeapon, Ability, Armor, Accessory130 sets, 1132 stat entries (equipmentsets.xml)NoNoNoequipmentsets.xml is extracted but never loaded. Bonuses are stats only, no procs or abilities, so the DPS effect is indirect. All means a piece in every slot the set defines (98 sets cover 4 slots, 28 cover 3, 4 cover 1); 42 sets have alternative pieces per slot, so counting must use distinct covered slots.
PlayerST set ChangeSkin (ActivateOnEquipAll / Custom)Native (set)allWeapon, Ability, Armor, Accessory99 entriesn/a-n/aSkin, bullet and color cosmetics; no damage.
PlayerExaltation Mastery (weapon damage %)Seasonalall--YesNoYesmastery_pct from the class's minimum stat exalt level (0-10%), multiplying the weapon's whole damage range. Both sides now read it from the same helper: the calculator via stats/derived.rs::shot_damage_bonus, Combat History via CombatTracker::set_shot_damage_bonus onto combat/damage.rs::roll_base_damage. The processor resolves it from the character cache (exaltation_stats for the class) and re-pushes it on character load and whenever exaltations change. Before 2026-10-16 the live roll carried no mastery term, so every self-computed hit was short by the mastery percentage (10% for a fully-exalted class).
PlayerExaltation BonusDamage (server stat 113)Nativeall--YesNoYesFolded into the attack multiplier; treated as neutral (1000/1000) when unknown.
PlayerCrucible damage multiplier (damage_mult)Seasonalall--YesNoYesThe season's Crucible definition (parsed from CrucibleDefinitionsReceived, e.g. S31 Crucible) carries its own damage multiplier; S31's is 1.0, but the term is applied whenever it is not. Read through the same ShotDamageBonus as mastery, and only for a character that carries the Crucible marker.
PlayerCrucible flat stat modsSeasonalall--YesNoYesApplied to effective stats when the character carries a crucible marker. Both inputs are packet-derived: the marker comes from the character state (CrucibleStatusReceived) and the season definitions arrive in CrucibleDefinitionsReceived. The calculator adds the mods to its effective stats and Combat History reads the resulting stat values from the server's stat updates, so the two agree without a separate Combat History term.
PlayerBlood Ritual tier damage multiplier (damage_mult)Seasonalall--YesNoYesThe active tier, chosen in Nexus and reported as the player's BloodRitual string stat (155), multiplies damage by 0.78-1.24 depending on the tier (tier 1 is +24%, the penalty tiers are below 1.0); it also changes max HP and loot. Combat History applies the damage factor through the same ShotDamageBonus and reads the HP factor from the server's stats. The tier is per character, so the tracker is re-pushed when the stat changes.
PlayerBase stats and gear statsNativeallallallYesNoYesBase class stats plus the flat stats from equipped gear: the calculator derives effective stats from them, and Combat History uses the server's stat updates (including conditions such as Weak or Damaging) wherever a stat value is needed.

Biggest gaps, in order of expected value

Ordered by the expected gain in accuracy for a fight the player actually does. Each entry says what is missing today and what closing it involves. Everything here is still open. 1. Damage the client fires itself beyond the weapon's own projectile (the next one to close): BulletCreate procs (128 items, A17/A29), the enchantment proc groups that add shots or effects (AddOnPlayerShootActivate 67, AddOnPlayerHitActivate 71, AddOnPlayerAbilityActivate 37) and the shot-pattern rewrites (AddSubAttack / SetSubAttack, 40 + 40 enchantments, B4). A weapon's extra projectiles are rolled client-side exactly like its main shot, so Combat History never sees them and the calculator counts none of them: every fight with such an item is short by their damage, and B4 lists which weapons are affected. The mechanism already exists for the two Lethal Strike side procs (A29), which are resolved from shot geometry and counted once per trigger, so the work is generalising that path and letting each proc declare its own projectile and trigger. Worth checking first is the failure mode this shares: a shot whose projectile has no data for its weapon currently disables self-computed damage for the rest of the map (tracker.rs, "unknown projectile data"), and a sub-attack projectile is exactly that case. Replaying the four most recent captures (2026-10-14 and 2026-10-16) found no such shot, so the cliff is not being hit today -- it is one gear swap away, and an instrumented check for it belongs with this work. 2. Non-projectile ability damage with no declared window: Lightning, Trap, VampireBlast, Shuriken and DashTrail are counted by the calculator but not source-attributed by Combat History. Their damage numbers do arrive -- they are player-credited DamagePackets (see Has packet) -- but nothing in the packet names the effect, and their items declare no server-applied window, so the packets remain in the fight's generic packet_damage figure instead of an ability row (hence their Combat History: Partial). EffectBlast is condition-only and deals no damage of its own, so it is not part of this list. Effects whose item declares a window are credited to the activation, which is what the poison, threshold-poison and hex-detonation rows record: DamageNova waves (activationCount x time), a PoisonGrenade's duration, and a DetonateHex / on-detonate blast (600 ms grace). Which of the other effects fire a local volley as well is measurable rather than guessable -- combat_replay prints every ServerPlayerShoot and the damage each one resolves to, which is how ProjectileBurst and DamageNova were confirmed and credited to their source. 3. ST set bonuses (130 sets, equipmentsets.xml): pure stats, so the work is mechanical (parse, count distinct covered slots, add to the gear bonus before relative bonuses). Only the calculator is affected; Combat History already reads the server's stat values. 4. Conditions and buffs that change damage: a damage-relevant condition reaches Combat History only through the server's own stat and condition values (Weak x0.5 and Damaging x1.25 are folded into every resolved hit, Armor Broken zeroes defense, Cursed/Petrified scale the result), and the calculator models none of them. What is missing is the provenance: the 38 ConditionEffectSelf enchant mutators and the 71 AddOnPlayerHitActivate proc mutators are not parsed, so a Berserk or Damaging window opened by an enchant appears in the damage of a fight without being visible as a window in the breakdown. 5. Pet and summon systems: Rising Fury is missing from the calculator, and Combat History stores a credited creature's damage and hits but not the creature's own object type, so its row reads "Summon" with no identity. The Pocket Rat measurement above shows the type is known at credit time (0x4683), so this is a data-plumbing gap rather than a packet gap; the type is now stored (2026-10-16), which leaves naming the source item. That mapping is static game data and nearly clean: 247 items declare a summon effect (Activate 235 rows, plus 86 on ability use, 20 on hex detonate, 14 on shoot, 14 on switch, 11 on being hit and 3 on hitting), producing 271 distinct summoned entities (SpawnCreep 228, Pet 92, RaiseDead 63 rows), and 253 of those entities are spawned by exactly one item. The 18 that are not are almost all variants of the same item -- base + (SB) or shiny, the five Fishing Rod tiers sharing Summon Fishing Rod Blank (0x8712), the five Pocket Rat stack types sharing Summon Pocket Rat (0x4683) -- with only a few genuinely shared by different items (Summon Cat 0x89ae from Specialist Mace and Yarn Ball, the Necrotic Undead 0x16aa from Necrotic and Sacrilege Skulls). Ability and skull summons resolve from objectId / undeadId (skulls are 1:1, e.g. Bloodsucker Skull -> Bloodsucker Undead 0x16b0), while the proc-spawned ones (Flowering Kimono -> MV Kimono Summon 0x500a, Soul's Guidance -> Guided Forgotten Soul 0x6101) are exactly the proc forms the parser does not read yet, so naming those needs the same proc parse item 1 asks for. 6. On-hit proc triggers on equipment: the OnPlayerHitActivate and OnEnemyHitActivate tags are not matched by the parser, which hides 71 + 4 enchantments and the six ring/ability poison grenades (A19) from both sides.

Appendix A: items per effect

These lists are game-data inventories, not to-do lists. Every player-visible item that carries the effect is listed here whether or not RealmHound models that effect, so an item appearing below says nothing about coverage: a No or Partial row in the tables above applies to its whole list. The counts cited in the tables (101 items [A17]) are the sizes of these lists, and the per-list status badge under each heading repeats how that effect is implemented. To find actual gaps, filter the tables above for No or Partial rather than scanning these lists. Player-visible equippable items only, formatted as Item Name (0x<object type>). Internal spawner / proc objects (no <Description>, <BagType>, <feedPower> or <EnchantmentSlots>) are excluded, since their ids are never shown in game, and so are two other groups: unreleased content that cannot be obtained on production (currently T8 abilities, which is everything above the T7 maximum live abilities), and utility or legacy items whose effect cannot damage enemies (the stone, iron, emerald and diamond pickaxes, which only ever damaged event crates and are now vanity accessories). The type id is what RealmHound resolves into the item's sprite. An item that carries several effects appears once per list, and clicking any icon searches the page for it. Items listed as a bare type id have no display name anywhere in the game data; their sprite is still shown, and hovering says so.

A1. Weapon base attack (weapons with a <Projectile>)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

weapons:with_projectile (715)

+MakakoyumiAbomination's WrathAccursed TachiAcidic AspergillumAcidic SlasherAcidic Slasher ShinyAcrobat's EdgeAgateclaw DaggerAgateclaw Dagger (SB)An IcicleAnatis StaffAncient Stone SwordAncient Stone Sword ShinyAnteros LongbowApocalypse FeatherArbiter's WrathArcane RapierArcane Rapier ShinyArchangel's JudgementArchon SwordArchon Sword (SB)Arctic BowAshen TalonAspirant's BladeAspirant's BowAspirant's DaggerAspirant's StaffAspirant's SwordAspirant's WandAtavistic Soul SabreAtavistic Soul Sabre ShinyAurora TachiAvariceAvarice ShinyAvenger StaffB.O.W.B.O.W. S.H.I.N.Y.Baked BowBarely Attuned Magic ThingyBarnacle BasherBarnacle Basher ShinyBeach ShovelBeach UmbrellaBeekeeper's FlamethrowerBeekeeper's Flamethrower ShinyBergenia BowBlacksmith HammerBlade of AgesBlade of BloomingBlade of Eternal RebirthBlade of FatesBlade of the AssailantBlazing BladesBlazon BowBlazon Bow ShinyBlood AxeBlood Coated DirkBlood Ritual ToolsBlood Siphoning KatanaBloodbath BladeBloodbath Blade ShinyBloodshed BladesBloody Pitch Fork StaffBloom-Fire ScepterBlooming Bouquet StaffBlossom BowBlue FalconBlue Steel DaggerBogwood CrookBogwood Crook ShinyBolt ThrowerBone BowBone DaggerBone Dagger ShinyBoomerang BladesBounty Hunter's DaggerBow of Covert HavensBow of Covert Havens (SB)Bow of Deep EnchantmentBow of Eternal FrostBow of Fey MagicBow of Fey Magic (SB)Bow of Innocent BloodBow of Innocent Blood (SB)Bow of Mystical EnergyBow of Mystical Energy (SB)Bow of NightmaresBow of the Morning StarBow of the Sky's GloryBow of the VoidBow of the Void ShinyBramble BowBramble Bow ShinyBrambletooth TachiBrambletooth Tachi ShinyBrass ChamberstickBrass Chamberstick ShinyBrilliance BowBroad SwordBunny Ear TachiBurial BladesBurial Blades ShinyBuster KatanaButter BowC.L.A.W.Caduceus of Current CrazinessCaduceus Of Enlightened ChaosCandy KatanaCandy Katana ShinyCane of CaduceusCane of the VoidCaramel SpellbladeCarnival's ConjurerCarved Golem RemainsCelebrant FlailCelestial BladeCelestial Blade ShinyCelestial RecurveCelestial Recurve ShinyCeremonial WandChain DaggerChain Dagger ShinyChampion's FlailCheerful ChipperCheerful Chipper ShinyChicken Leg of DoomChocolate OvipositorChocsicleClockwork RepeaterClockwork Repeater ShinyCloudstrike TachiClover BowCold FrontComet of CalamityComet of Calamity ShinyComet StaffConducting WandConducting Wand ShinyCoral BowCoral Bow ShinyCoral SodaCorrosion CutterCorrosion Cutter ShinyCorrupted CleaverCorruption CutterCorruption Cutter ShinyCorruption TetherCrescent DaggerCrest of the Rising SunCrimson LongbowCrystal SwordCrystal Sword ShinyCrystal WandCrystal Wand ShinyCrystallized Worm SpellbladeCrystallized Worm Spellblade ShinyCupid's BowCursed HarpoonDagger of Dire HatredDagger of Eternal ChaosDagger of Foul MalevolenceDagger of Foul Malevolence (SB)Dagger of Sinister DeedsDagger of Sinister Deeds (SB)Dagger of the Amethyst PrismDagger of the Hasteful RabbitDagger of the Terrible TalonDalvar's Battle AxeDamnationDamnation ShinyDarksteel TachiDeathless CrossbowDeathmask StaffDef Test DaggerDef Test SwordDeliveranceDeliverance ShinyDemon BladeDemon Blade ShinyDemon EdgeDevilbane TachiDiamond-Bladed KatanaDimensional UnionDirkDirk of CronusDirk of Cronus ShinyDivine FlailDivinityDivinity ShinyDoctor SwordsworthDoku No KenDoku No Ken ShinyDoom BowDoom Bow ShinyDragonbone TachiDragonsoul SwordDragonsoul Sword (SB)Drakerider's FlailDreamcasterDual PopsDueling DaggersDueling Daggers ShinyDusky CatalystDusky Catalyst (Rehearsal)Dusky Catalyst ShinyDusky Rose DaggerDynamiteEarthen WardEdictum PraetorisEgg BasherEggstatic ConductorEH Queen's Stinger DaggerElder StaffElder Staff ShinyEldritch WandElectric GuitarEmerald LongbowEmeraldshard DaggerEmeraldshard Dagger (SB)Enchanted Ice BladeEnergy StaffEnforcerEnforcer ShinyEternal Bloom WandEternal EchoEternal Graved Great SwordEternal Snowflake WandEtherite DaggerEvergreen DaggerEvergreen Dagger ShinyExcubicurExperimental CannonExplorer's ShovelFaithful SpathaFalchionFallen One's BladeFerryman's ScytheFerryman's Scythe 2FFabulous FFlailFiery KatanaFire BladeFire Blade ShinyFire BowFire DaggerFire SwordFire WandFirebrand StaffFirestarterFlip-FlopsFloral Edge KatanaForamite StaffForamite Staff ShinyForce WandFortitudeFractal BladesFractal Blades ShinyFrangible LongbowFrost Lich's FingerFrost Storm BowFrostbiteFrostbite BladesFrostbite MittensFrostfall RodFrosty's Walking StickFrozen WandFrozen WhisperFury FlailGarland BowGarland Bow ShinyGarnet BladesGaseous GlaiveGaseous Glaive ShinyGearhawk Morning StarGeneral's ArsenalGilded Chain ScytheGilded FlailGilded LongbowGlass SwordGloves of LoveGlowing TorchGodslayer TachiGolden BowGolden DaggerGolden SwordGravekeeper's ScytheGravelord's FlailGreywood BowGroovy MangoHailstormHammer SwordHardwood BowHarmonious HarpHarpoon LongbowHatchling BladesHeart Jewel BladesHeartbreaker WandHeartfind DaggerHeartseeker KatanaHeartsteel ClaymoreHeartstruck BowHell's Fire WandHellfire BroadswordHenchman's ClaymoreHero's BladesHero's BowHero's DaggerHero's FlailHero's KatanaHero's LongbowHero's SpellbladeHero's StaffHero's SwordHero's TachiHero's WandHoly ArtifactHookblade TachiHovering SpellbladeHunter's LongbowIceborn ArsenalIcebreaker MaulIchimonjiIchimonji (SB)Icicle LauncherIgnisIndomptableInfernal FlailIronwood BowJagged HatchetJailer's ScytheJailer's Scythe ShinyJewel Eye KatanaJewel Eye Katana (SB)Jewel Eye Katana ShinyK.I.D.D. ForceK.I.D.D. Force 2.0Katana of Good FortuneKazekiriKendo StickKendo Stick ShinyKeychain CutlassKhopeshKiritsukeruKoalaPOWKrathanaKusanagiKyuuketsuki HitogoroshiKyuuketsuki Hitogoroshi ShinyLament of the Frozen PrisonerLaser PointerLaser Pointer ShinyLaser RifleLeaf BowLeaf Bow ShinyLegacy Etherite DaggerLegacy Pixie-Enchanted SwordLegacy Sentient StaffLegion Elite BowLegion Elite DaggerLegion Elite KatanaLegion Elite StaffLegion Elite SwordLegion Elite WandLegions OdachiLethargic SentienceLightning WandLine Kutter KatanaLion TamerLong SwordLongbow of Spirits and ShadowsLongbow of the Endless SkyLongbow of the Great GlacierLongbow of the GuardianLongbow of the Guardian ShinyLongbow of the Midnight DiamondLongbow of the Morning SpiritLongbow of the VoidLove Heart SpellbladeLovestruck YoyoLumiaireLumiaire ShinyMagic WandMaize MacheteMakakoyumiMarionette RavagerMarionette Ravager ShinyMasamuneMasamune (SB)Measuring WandMechanical Kogbold LimbMechanical Kogbold Limb ShinyMetal TrayMeteor StaffMischiefMissile WandMister MangoMithril DaggerMithril FlailMMace MMurdererMonochrome StaffMoonbeam BladeMoonbeam Blade ShinyMoonstone BladesMorning SquareMorning Star of ConjurationMorning Star of Harrowing MemoriesMorning Star of Hidden SecretsMorning Star of Mystic LightMorning Star of ReckoningMorning Star of RepentanceMorning Star of Silent MourningMorning Star Of Sweet MiraclesMorning Star of the HeroMorning Star of the NightMorning Star of the VoidMuramasaMuramasa (SB)Mystic LongbowNail Gun BowNebular RodNectar CrossfireNeedlessly Large SpoonNeo Acidic SlasherNeo Blazon BowNeo Comet of CalamityNeo Corrosion CutterNeo Dueling DaggersNeo Fire BladeNeo Foramite StaffNeo Gaseous GlaiveNeo Laser RifleNeo Moonbeam BladeNeo Snowblind WandNeo Sun's JudgementNeo Warlord WandNight EdgeNutrient Rich Carrot BladeObsidian DaggerObsidian MacuahuitlOccult BladesOccult BowOppressor's StaffOryx's GreatswordPetal Strike SwordPhantasm DirkPhantom SicklePirate King's CutlassPirate King's Cutlass ShinyPirate's ArtilleryPirate's Artillery ShinyPirate's SidearmsPixie-Enchanted SwordPlain KatanaPoison Fang DaggerPoison Fang Dagger ShinyPool NoodlePower WandPrecisely Calibrated StringstickPredator BowPresent Dispensing WandPrismatic SlasherPulsating WandQuartz CutterRagetalon DaggerRagetalon Dagger (SB)Rainbow RodRavenheart SwordRavenous WandRay KatanaRay Katana ShinyRazorthorn BranchRedwood BowReikokuReinforced BowReliable PugioResplendent BowRetro Demon BladeRetro Doku No KenRetro Doom BowRetro Leaf BowRetro Pirate King's CutlassRetro Poison Fang DaggerRetro Staff of Extreme PrejudiceRetrowinds BowRetrowinds DaggerRetrowinds KatanaRetrowinds StaffRetrowinds SwordRetrowinds WandRift RippersRingmaster's BowRitual KhopeshRobobowRocket LauncherRod of RadianceRosebite DaggerRoyal BladesRoyal SekhemRusty KatanaS.T.A.F.F.S.T.A.F.F. S.H.I.N.Y.SaberSacramental CrossbowSadamuneSadamune (SB)Saif of the DeepSaint Nicolas' BladeSaljuSavage ClawsSawblade KatanaScarlet Etched BranchScrewdriver StaffSeeker's ChiselSeismic FlailSerpentine StaffShakujoShaman's StaffShard LauncherSharpshooter BowShining BladeShiny EH Queen's Stinger DaggerShiny MakakoyumiShort SwordShortbowSilex's HammerSilver DaggerSilver RevolversSkull-splitter SwordSky EdgeSkybound BladeSkyslash TachiSkysplitter SwordSkysplitter Sword (SB)Slayer StaffSleigh Bell StaffSleigh Bell Staff ShinySnow BranchSnowblind SpellbladeSnowblind WandSnowblind Wand ShinySnowflake BladeSocket BladeSocket Blade ShinySolar Flare IgniterSoul's GuidanceSoul's Guidance ShinySoulcursed ScytheSoulforged BladesSovereign Cinder-BladeSpatula DaggerSpellblade of Arcane MagicSpellblade of Corrupt PremonitionsSpellblade of DecimationSpellblade of NightmaresSpellblade of Starry InsightSpellblade of the Everlasting DeathSpellblade of the Heavens LightSpellblade of the SunSpellblade of the VoidSpicy Wand of SpiceSpider Silk BowSpider Silk Bow ShinySpirit DaggerSpirit Dagger ShinySpirit StaffSpirit Staff ShinySpooky SmasherSpring RoseSpring Wonder BowSprite WandSprite Wand ShinySquaroid StaffSt. Abraham's WandSt. Abraham's Wand ShinyStaff of AdorationStaff of Astral KnowledgeStaff of Astral Knowledge (SB)Staff of DestructionStaff of Diabolic SecretsStaff of Diabolic Secrets (SB)Staff of EruptionStaff of EsbenStaff of Esben LegacyStaff of Extreme PrejudiceStaff of Extreme Prejudice ShinyStaff of Horrific KnowledgeStaff of HorrorStaff of IceblastStaff of Necrotic ArcanaStaff of Necrotic Arcana (SB)Staff of Silver WingsStaff of the Cosmic WholeStaff of the Cosmic Whole (SB)Staff of the Crystal SerpentStaff of the Crystal Serpent ShinyStaff of the EclipseStaff of the Fundamental CoreStaff of the Rising SunStaff of the SaintStaff of the Vital UnityStaff of the Vital Unity (SB)Staff of Unholy SacrificeStaff of Unholy Sacrifice ShinyStaff of Yuletide CarolsSteam PipeSteam Pipe ShinySteel DaggerStygian TorchSullen BladeSun's JudgementSun's Judgement ShinySunny Side BowSunset TachiSunshine ShivSuperiorSuperior ShinySupernatural StaffSwashbuckler's SickleSweet Desire WandSweetheart TaichiSword of AcclaimSword of Acclaim (SB)Sword of IlluminationSword of LightSword of Light ShinySword of MajestySword of SplendorSword of Splendor (SB)Sword of the ColossusSword of the Colossus ShinySword of the Colossus Shiny NewSword of the Mad GodSword of the Rainbow's EndSword of the Unending ChaosSymbiotic RipperTectonusTemporal WandTezcacoatl's TailTezcacoatl's Tail ShinyThe Crimson BladeThe North StarThe PhylacteryThe Right HookThe Right Hook ShinyTheurgy WandThousand ShotThousand Shot ShinyThrowing KnivesThunder KatanaThunder MalletTideturner TridentTools of the TarnishedTools of the Tarnished ShinyTormented ShriekTorrential StaffTorrential Staff ShinyToxic ToadToxin ToothToy KnifeTransdimensional BowTyrant's WandUnstable AnomalyUseless KatanaValorValor (Rehearsal)Valor ShinyVenerable Ancient Stone SwordVenerable Crystal WandVenerable Doku No KenVenerable Doom BowVenerable Spirit DaggerVenerable Staff of the Crystal SerpentVerdant BladesVerdant BowVerdant Bow (SB)VigorVineswordVoid BladeVoid Blade ShinyVoid BladesVoid FlailVoid TachiWand of Ancient TerrorWand of Ancient WarningWand of Ancient Warning (SB)Wand of Arcane FlameWand of Budding RomanceWand of Dark MagicWand of DeathWand of Deep SorceryWand of Deep Sorcery (SB)Wand of Egg-cellenceWand of EvocationWand of Evocation (SB)Wand of GebWand of Hidden KnowledgeWand of Hidden Knowledge ShinyWand of RecompenseWand of Recompense (SB)Wand of RetributionWand of ShadowWand of Shadow (SB)Wand of the BulwarkWand of the Bulwark ShinyWand of the FallenWand of the Fallen ShinyWand of the Summoned OneWarlord WandWarlord Wand ShinyWarmongerWarmonger (Rehearsal)Warmonger ShinyWater PistolWinter's Breath WandWinter's Dire KissYuki

A2. Weapons with more than one projectile type

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

weapons:multi_projectile (180)

+MakakoyumiArcane RapierArcane Rapier ShinyAspirant's BladeAspirant's BowAspirant's DaggerAspirant's StaffAspirant's WandBarnacle BasherBarnacle Basher ShinyBeach ShovelBeach UmbrellaBlade of FatesBlazing BladesBlood Ritual ToolsBloodbath BladeBloodbath Blade ShinyBloodshed BladesBloom-Fire ScepterBlossom BowBlue FalconBogwood CrookBogwood Crook ShinyBolt ThrowerBoomerang BladesBow of Covert HavensBow of Covert Havens (SB)Bow of Deep EnchantmentBow of Eternal FrostBow of Fey MagicBow of Fey Magic (SB)Bow of Innocent BloodBow of Innocent Blood (SB)Bow of Mystical EnergyBow of Mystical Energy (SB)Bow of NightmaresBow of the Sky's GloryBrambletooth TachiBrambletooth Tachi ShinyBunny Ear TachiBurial BladesBurial Blades ShinyCane of CaduceusCane of the VoidCaramel SpellbladeCelebrant FlailCelestial RecurveCelestial Recurve ShinyChampion's FlailCrystallized Worm SpellbladeCrystallized Worm Spellblade ShinyCupid's BowDamnationDamnation ShinyDivine FlailDrakerider's FlailDual PopsEgg BasherFerryman's ScytheFerryman's Scythe 2Fiery KatanaFire BowFlip-FlopsForamite StaffForamite Staff ShinyFractal BladesFractal Blades ShinyFrangible LongbowFrostbite BladesFury FlailGarnet BladesGeneral's ArsenalGilded Chain ScytheGilded FlailGloves of LoveGolden BowGravelord's FlailGreywood BowHardwood BowHatchling BladesHeart Jewel BladesHeartsteel ClaymoreHero's BladesHero's BowHero's FlailHero's SpellbladeHookblade TachiHovering SpellbladeIceborn ArsenalIcebreaker MaulIcicle LauncherIgnisInfernal FlailIronwood BowJailer's ScytheJailer's Scythe ShinyLament of the Frozen PrisonerLaser PointerLaser Pointer ShinyLaser RifleLegion Elite BowLion TamerLongbow of Spirits and ShadowsLongbow of the GuardianLongbow of the Guardian ShinyLove Heart SpellbladeLovestruck YoyoMakakoyumiMetal TrayMischiefMithril FlailMonochrome StaffMoonstone BladesMorning SquareNail Gun BowNebular RodNectar CrossfireNeo Foramite StaffNeo Laser RifleObsidian MacuahuitlOccult BladesOccult BowPhantom SicklePirate's ArtilleryPirate's Artillery ShinyPirate's SidearmsPool NoodlePredator BowPulsating WandRavenous WandRazorthorn BranchRedwood BowReinforced BowRetrowinds BowRingmaster's BowRitual KhopeshRocket LauncherRoyal BladesRoyal SekhemSeismic FlailShaman's StaffSharpshooter BowShiny MakakoyumiShortbowSnowblind SpellbladeSolar Flare IgniterSoulforged BladesSpellblade of Arcane MagicSpellblade of Corrupt PremonitionsSpellblade of DecimationSpellblade of NightmaresSpellblade of Starry InsightSpellblade of the Everlasting DeathSpellblade of the Heavens LightSpellblade of the SunSpellblade of the VoidSpider Silk BowSpider Silk Bow ShinySpirit StaffSpirit Staff ShinySpooky SmasherStaff of EruptionSteam PipeSteam Pipe ShinySword of LightSword of Light ShinyThe Crimson BladeThe Right HookThe Right Hook ShinyTools of the TarnishedTools of the Tarnished ShinyTorrential StaffTorrential Staff ShinyTransdimensional BowVerdant BladesVerdant BowVerdant Bow (SB)VigorVoid BladesVoid Flail

A3. Weapons and abilities whose own projectile applies Bleeding

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

projectile:Bleeding (17)

Blood Siphoning KatanaChain DaggerChain Dagger ShinyFirestarterFury FlailHarpoon LongbowJagged HatchetKyuuketsuki HitogoroshiKyuuketsuki Hitogoroshi ShinyNeo Blazon BowNeo Gaseous GlaiveNeo Warlord WandPulsating WandRavenous WandRazorthorn BranchShard LauncherSinister Syringes

A4. PoisonGrenade as a weapon proc

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

OnPlayerShootActivate:PoisonGrenade (7)

Doku No KenDoku No Ken ShinyFire BladeFire Blade ShinyNeo Fire BladeToxic ToadVenerable Doku No Ken

A5. PoisonGrenade / hex-threshold poison on abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes ×2 · Combat History Yes ×2

ability:PoisonGrenade (39)

Baneserpent PoisonBaneserpent Poison (SB)Centipede PoisonCommand CorneaCrystallised Fang's VenomCursed Canopic JarFelwasp ToxinFelwasp Toxin (SB)Holly PoisonHydroflow PoisonLegion Elite PoisonMighty SteinMighty Stein ShinyMurky ToxinMurky Toxin ShinyNecrofish PoisonNightwing VenomNightwing Venom (SB)Pandemic PoisonPandemic Poison ShinyParasitic ConcoctionPit Viper PoisonPlague PoisonPlague Poison ShinyPolarity PoisonPolarity Poison (Rehearsal)Polarity Poison ShinyPollen IncendiaryPollen Incendiary ShinyRusted BarrelSewer CocktailSpider VenomSpirit's BaneStingray PoisonStingray Poison (SB)Sulfuric StoneSulfuric Stone ShinyTyrant's ToxinVirulent Venom

OnDetonateHexActivate:PoisonGrenade (1)

Command Cornea

A6. Shoot / BulletNova ability volleys (ProjectileBurst)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

Attribution is packet-borne and complete: on_ally_shot registers the local player's

server-fired bullets with the item named in ServerPlayerShoot, and on_local_hit resolves each landed bolt against the target's defense before crediting it to that item's activation row (ability_activations_for). No local roll is involved.

ABILITY_ATTRIBUTION_WINDOW_MS (2s) is what bounds a bolt to the activation that fired

it. Verified end to end by volley_hit_is_credited_to_the_ability_that_fired_it.

ability:Shoot (135)

ArcherangBeastly ManeBlacklight ArtificeBrine QuiverBrutal BucklerCavalry LanceCavalry Lance 2Cavalry Lance ShinyChampion's BastionCoalbearing QuiverCocoon QuiverCocoon Quiver ShinyColossus ShieldColossus Shield (SB)Crystalline SigilCrystalline Sigil ShinyDouble Vision DartsDouble Vision Darts ShinyDraconic InsigniaDraconic Insignia ShinyDragon SlayerEH Blue QuiverEH Blue Quiver ShinyEH Green QuiverEH Green Quiver ShinyEH Red QuiverEH Red Quiver ShinyEH Yellow QuiverEH Yellow Quiver ShinyElvencraft QuiverElvencraft Quiver (SB)Esoteric BucklerFreezing QuiverGolden QuiverGolden Quiver (SB)Golden ShieldGolden Shield (SB)Great Shinobi SheathGreat Shinobi Sheath (SB)Haze SheathHaze Sheath (SB)Helm of Draconic DominanceHuntsman's VolleyHydroflow QuiverHydroflow SheathHydroflow ShieldHydroflow SigilIchor SheathIchor Sheath (SB)Iron QuiverIron ShieldKaikenKogbold Cower ShieldKogbold MultitoolKogbold Multitool ShinyLegion Elite QuiverLegion Elite SheathLegion Elite ShieldLegion Elite SigilLoch SheathMad JavelinMagesteel QuiverMagesteel Quiver (SB)Magic QuiverMechraptor SigilMithril ShieldMithril Shield (SB)Noble MandolinNoble Mandolin (Rehearsal)Noble Mandolin ShinyObsidian LyreOnyx Shield of the Mad GodpD TomepD Tome ShinyQuintessential QuiverQuiver of Dazing LoveQuiver of Elvish MasteryQuiver of Elvish Mastery (SB)Quiver of Shrieking SpectersQuiver of the Autumn KingQuiver of the ShadowsQuiver of the Shadows ShinyQuiver of ThunderQuiver of Thunder - OverchargedQuiver of Thunder ShinyReinforced QuiverReinforced ShieldReinforced Shield (SB)Resounding ShieldSerpentine SheathSerpentine Sheath (SB)Shield of Flowing ClarityShield of Flowing Clarity ShinyShield of JawgmurShield of OgmurShield of Ogmur ShinyShield of Orcish RegaliaShield of PogmurShiny KaikenShiny Snake Skin ShieldShip's Wheel ShieldSigil of the BoarSigil of the Boar (SB)Sigil of the BunnySigil of the ChickenSigil of the FoxSigil of the Fox (SB)Sigil of the HorseSigil of the Horse (SB)Sigil of the ReindeerSigil of the RhinoSigil of the SkunkSigil of the WolfSigil of the Wolf (SB)Silken SigilSkeletal SigilpedeSlashing SheathSnake Skin ShieldSnowman's SheathSonic Wave SheathSpinal QuiverSpiteful ScutumSpiteful Scutum ShinySpriteful ShieldSteel ShieldSun Star BucklerSunken BucklerSwampy SigilTester Magic QuiverTester Wooden ShieldThe TriangleTimber SheathTricorne of the High SeasVineland SheathWooden Shield

ability:BulletNova (36)

Ancient EminenceBurning Retribution SpellCobra Serpentis ScrollDestruction Sphere SpellDestruction Sphere Spell (SB)Elemental Detonation SpellElemental Detonation Spell (SB)Fire Nova SpellFire Spray SpellFlame Burst SpellHydroflow SpellJade StormJade Storm ShinyLegacy Ancient Spell: PierceLegion Elite SpellMagic Nova SpellMagic Nova Spell (SB)Magic Nova Spell BulletNovaMagic Nova Spell DamageNovapD SpellpD Spell ShinyPenetrating Blast SpellPenetrating Blast Spell ShinyRandom Spell Extraction DeviceRunes of KnowledgeRunes of Knowledge ShinyScorching Blast SpellScorching Blast Spell (SB)Spectral SpellSpelling SpellTablet of the King's AvatarThousand Suns SpellVigil SpellVitamine BusterVitamine Buster ShinyX-Marks-the-Spot Spell

A7. Lightning abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:Lightning (38)

+Tezutsu HanabiArcblast ScepterArcblast Scepter (SB)Cloudflash ScepterCloudflash Scepter (SB)Cnidaria RodCnidaria Rod ShinyDischarge ScepterEggsponential ScepterGrotesque ScepterHoney Scepter SupremeHoneyScepterHoneyScepter ShinyHydroflow ScepterLegion Elite ScepterLightning ScepterLightshow ScepterLovesick ScepterParrot Skeleton ScepterpD ScepterpD Scepter ShinyScepter of FulminationScepter of Fulmination ShinyScepter of RustScepter of Rust ShinyScepter of SainthoodScepter of SkyboltsScepter of Skybolts (SB)Scepter of StormsScepter of Storms (SB)Scepter of the FirmamentScepter of the TransgressorSiege ScepterStorm CallerTezutsu HanabiThunderclap ScepterTrick Scepter ADMINWrathful Conduit

A8. VampireBlast abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:VampireBlast (8)

Accursed MemoryHydroflow SkullLegion Elite SkullMotivational MegaphoneMotivational Megaphone ShinySkull of Endless TormentSkull of Restless SoulsSkull of Restless Souls Shiny

A9. DamageNova abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:DamageNova (23)

Book of GebChaotic ScriptureChaotic Scripture ShinyDepth ChargeHealing TomeHydroflow TomeLegion Elite TomeNativity TomeRemedy TomeSlurpian Sea ScrollSpirit Salve TomeSporous Spray SpellSporous Spray Spell ShinyTome of Divine FavorTome of Divine Favor (SB)Tome of Hallowed LanguageTome of Holy GuidanceTome of Holy Guidance (SB)Tome of PiracyTome of RejuvenationTome of Rejuvenation (SB)Tome of RenewingTome of Renewing (SB)

A10. EffectBlast abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Partial · Combat History No

ability:EffectBlast (33)

Banishment OrbBanishment Orb (SB)Command CorneaCosmic AstrolabeDimensiongate OrbEnchantment OrbEnchantment Orb ShinyHydroflow OrbImprisonment OrbLegion Elite OrbNeutralization OrbNeutralization Orb (SB)Orb of AetherOrb of Aether ShinyOrb of ConflictOrb of Conflict - ChaosOrb of Conflict ShinyOrb of ConquestOrb of Sweet DemiseOrb of Sweet Demise ShinyOrb of TerrorOrb of the SabbathPlanefetter OrbPlanefetter Orb (SB)Scorchium StoneSnowbound OrbSoul of the BearerStasis OrbSuspension OrbTimelock OrbTimelock Orb (SB)Titan's HeartTreasure Orb

A11. Trap abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:Trap (35)

Consecrated TrapCoral Venom TrapCoral Venom Trap ShinyDeadly KegDeadly Keg ShinyDeepforest TrapDemonhunter TrapDemonhunter Trap (SB)Depthchaser TrapDragonstalker TrapDragonstalker Trap (SB)Esben's Shattered HeartEsben's Shattered Heart ShinyGiantcatcher TrapGiantcatcher Trap (SB)Greedsnatcher TrapHelium TrapHoneytomb SnareHunting TrapHydroflow TrapLegion Elite TrapLifebringing LotusLightning RodMimicry TrapNot Shiny Trap of the Vile SpiritOcular EntrapmentOcular Entrapment ShinySavage TrapSavage Trap (SB)Shiny Trap of the Vile SpiritSulfuric StoneSulfuric Stone ShinyTrap of the Blood SpiritTrap of the Vile SpiritWilderlands Trap

A12. SpawnCreep / RaiseDead summons on abilities

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

ability:SpawnCreep (68)

Adept MaceAdept Mace (SB)B.O.O.M.Basic Fishing RodBig BerdthaCorsair's Crown JewelCrystal MaceCrystal Mace ShinyDisciple MaceDragon MaceEchoes PrismEH Hivemaster HelmEH Hivemaster Helm ShinyEsben's VowsEsben's Vows ShinyExpert Fishing RodForbidden ArtifactFractured Gemstone WakizashiFractured Gemstone Wakizashi ShinyGhastly MaceGrandmaster MaceHivemind MaceHydroflow MaceIncubation MaceIncubation Mace ShinyIntermediate Fishing RodLegendary Fishing RodLegion Elite MaceMace of the Celestial ForestMace of the Celestial Forest ShinyMace of the DepthsMace of the Depths ShinyMace of the North PoleMace of the Pumpkin EffigyMace of the Pumpkin Effigy ShinyMace of the WoodsMaster Fishing RodMechanical MaceMechraptor SigilMinotaur MaceMonarch MaceMonarch Mace (SB)PeacekeeperPeacekeeper (Rehearsal)Peacekeeper ShinyRectangular PrismRecursion MaceRefraction CloakRefraction Cloak ShinyRitual MaceSentinel's SidearmSentinel's Sidearm (Rehearsal)Sentinel's Sidearm ShinySentry TurretSkull of Restless SoulsSkull of Restless Souls ShinySnow CrittersSovereign MaceSovereign Mace (SB)Specialist MaceSpecialist Mace (SB)Summoning MaceSweetcut WakizashitD CloaktD Cloak ShinyUnstable FireworkVision of DraconisVision of Draconis Shiny

ability:RaiseDead (42)

Blood EssenceBloodsucker SkullBloodsucker Skull (SB)Brain CubeBrain Cube ShinyBreathtaker SkullCracked Crystal SkullCracked Crystal Skull ShinyCrossbones SkullCubic FrameDemon Lord's SkullEssence Tap SkullEssence Tap Skull (SB)Ever Green SkullFossilized SkullHeartstealer SkullHooded SkullHydroflow SkullLegion Elite SkullLifedrinker SkullLifedrinker Skull (SB)Mask of PassionMaw of MalignanceMaw of Malignance ShinyMemento MoriMindwaster SkullNecrotic SkullPerennial CraniumPerennial Cranium ShinyRitual SkullSealed Crystal SkullSealed Crystal Skull ShinySkull of Corrupted SoulsSkull of Corrupted Souls ShinySkull of Endless TormentSkull of Endless Torment ShinySkull of KrampusSkull of Restless SoulsSkull of Restless Souls ShinySkullish Remains of EsbenSoul Siphon SkullSoul Siphon Skull (SB)

A13. ShurikenAbility (Ninja star)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:ShurikenAbility (34)

Basic StarCloak of the DeepCloak of the Deep ShinyClover StarCombcutter KunaiCrystal ShieldCrystal Shield ShinyCrystalline KunaiDaybreak ChakramDoom CircleDoom Circle (SB)Dynastic StarEnchanted ChiselEternal StarFour-Point StarHydroflow StarIce StarIce Star (SB)Ilex StarInvocation ScrollLegion Elite StarRain MakerSilver StarSilver Star (SB)Sinister SyringesSpider ShurikenSpider Shuriken ShinySpiral ShurikenStar of EnlightenmentStar of Enlightenment ShinyStoried BladesUnshurikenWind CircleWind Circle (SB)

A14. ChannelDash (dash trail damage)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Partial

ability:ChannelDash (34)

An Ancient's EmbraceBlitz SheathCavalry LanceCavalry Lance 2Cavalry Lance ShinyElegant ParasolGreat Shinobi SheathGreat Shinobi Sheath (SB)Haze SheathHaze Sheath (SB)Hydroflow SheathIchor SheathIchor Sheath (SB)Irradiance SheathIrradiance Sheath ShinyKaikenLabyrinth Dweller's SheathLabyrinth Dweller's Sheath ShinyLegion Elite SheathLoch SheathPaper MachetePyro SheathQuartermaster ScabbardQuartermaster Scabbard ShinySerpentine SheathSerpentine Sheath (SB)Shiny KaikenSlashing SheathSnowman's SheathSonic Wave SheathTimber SheathVineland SheathVolcanic SheathVolcanic Sheath Shiny

A15. DetonateHex (orb hex blast)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

ability:DetonateHex (30)

Banishment OrbBanishment Orb (SB)Command CorneaCosmic AstrolabeDimensiongate OrbEnchantment OrbEnchantment Orb ShinyHydroflow OrbImprisonment OrbLegion Elite OrbNeutralization OrbNeutralization Orb (SB)Orb of AetherOrb of Aether ShinyOrb of ConflictOrb of Conflict - ChaosOrb of Conflict ShinyOrb of ConquestOrb of Sweet DemiseOrb of Sweet Demise ShinyOrb of TerrorPlanefetter OrbPlanefetter Orb (SB)Scorchium StoneSnowbound OrbStasis OrbSuspension OrbTimelock OrbTimelock Orb (SB)Treasure Orb

A16. LethalStrike (cloaks and other items that grant it)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

OnConditionEndActivate:LethalStrike (29)

Cloak of Bloody SurprisesCloak of Bloody Surprises ShinyCloak of DarknessCloak of Eerie TrepidationCloak of Endless TwilightCloak of Endless Twilight (SB)Cloak of Ghostly ConcealmentCloak of Ghostly Concealment (SB)Cloak of NightmaresCloak of ShadowsCloak of SpeedCloak of the Darkened SunCloak of the Mad GodCloak of the Mad God ShinyCloak of the Night ThiefCloak of the Night Thief (SB)Cloak of the Red AgentCloak of the Red Agent (SB)Cloak of WinterEggshell CowlGhastly DrapeHydroflow CloakLegion Elite CloakRefraction CloakRefraction Cloak ShinySpectre CloaktD CloaktD Cloak ShinyVampiric Cape

OnPlayerShootActivate:LethalStrike (2)

Cloak of the DeepCloak of the Deep Shiny

OnSwitchAbilityActivate:LethalStrike (2)

Sharktooth SigilSharktooth Sigil Shiny

A29. BulletCreate side procs gated on LethalStrike (the two extra Lethal Strike shots)

RealmHound status for this effect, from the tables above: Theoretical DPS Yes · Combat History Yes

lsgate:BulletCreate (24)

Cloak of DarknessCloak of Endless TwilightCloak of Endless Twilight (SB)Cloak of Ghostly ConcealmentCloak of Ghostly Concealment (SB)Cloak of NightmaresCloak of ShadowsCloak of SpeedCloak of the Darkened SunCloak of the Mad GodCloak of the Mad God ShinyCloak of the Night ThiefCloak of the Night Thief (SB)Cloak of the Red AgentCloak of the Red Agent (SB)Cloak of WinterGhastly DrapeHydroflow CloakLegion Elite CloakRefraction CloakRefraction Cloak ShinySoulcursed ScythetD CloaktD Cloak Shiny

A17. BulletCreate procs, excluding the Lethal-Strike-gated side procs (see A29)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

bc:other (101)

Beastly ManeBig Bad FursuitBlitz SheathBlood Coated DirkBrutal BucklerCarrotroot VestmentsCeremonial WandCloak of the DeepCloak of the Deep ShinyCombcutter KunaiCosmic AstrolabeCrystal KeyCrystal ShieldCrystal Shield ShinyCrystalline KunaiCurse Binding RobesDeathmask StaffDraconic InsigniaDraconic Insignia ShinyE.Y.E.E.Y.E. S.H.I.N.YEggshell CarapaceEggshell CowlEggsposing Shot HolderElegant ParasolEmbellished QuiverEvolutionary RecordsEvolutionary Records ShinyFaithful SpathaFlames of GenesisFrangible LongbowFresh Breeze QuiverFudgeclad ArmorGeb's Lost HedjetGeneral's ArsenalGilded Chain ScytheHardened Carrot ArmorHawkmaster SigilHeavy Syndicate AttireHeavy Syndicate Attire ShinyHelm of minstackHuntsman's VolleyInvocation ScrollJewel of VengeanceLabyrinth Dweller's SheathLabyrinth Dweller's Sheath ShinyLegions OdachiLight Syndicate AttireLight Syndicate Attire ShinyLucky GrenadeMarionette RavagerMarionette Ravager ShinyMystic Syndicate AttireMystic Syndicate Attire ShinyObsidian MacuahuitlPirate's SidearmsPlatinum SegmentataPolygonal GarbsPrimal ArcanaPrimal Arcana (Rehearsal)Primal Arcana ShinyPyro SheathQ.U.I.V.E.R.Quartermaster ScabbardQuartermaster Scabbard ShinyRay KatanaRay Katana ShinyReliable PugioRitual KhopeshRose BroochRoyal SekhemS.H.E.A.T.H.S.H.E.A.T.H. S.H.I.N.Y.S.H.I.N.Y. Q.U.I.V.E.R.Scorchium StoneSheath of Thunderous RitesSiege ScepterSinister SyringesSkeletal SigilpedeStaff of EsbenStoried BladesSublimation SidearmSymbol of the LostTemporal WandThistleleaf NecklaceThistleleaf Necklace ShinyTome of Holy FurorTome of the DragonTransdimensional BowTreasure OrbTricorne of the High SeasVanguard's VisageVanguard's Visage (Rehearsal)Vanguard's Visage ShinyVortex PlatingWand of GebWand of Hidden KnowledgeWand of Hidden Knowledge ShinyWandering Souls SpellWandering Souls Spell ShinyWedding Dress

A18. Summoned-creature procs (SpawnCreep / RaiseDead, all triggers)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

OnPlayerAbilityActivate:SpawnCreep (24)

+Tezutsu HanabiAncient EminenceAntinomy ArtifactAse's EchoAse's Echo ShinyBabel BlocksBachelor's TuxedoBloodletting LeechesChocolate Egg MaceFortitudeHaori of the WindHoly Order's HabitLoch SheathMask of PassionMechanical MaceRitual SkullSpectral SpellStonemould MaceTezutsu HanabiVampiric CapeVoid LeechesWandering Souls SpellWandering Souls Spell ShinyYokai Amulet

OnPlayerHitActivate:SpawnCreep (4)

Ember of the DaevaEmber of the VoidFlame GuardHull of the Tundra

OnEnemyHitActivate:SpawnCreep (3)

Laser RifleNeo Laser RifleShifting Shroud

OnSwitchAbilityActivate:SpawnCreep (4)

Bloodletting LeechesHyper SigilSkeletal SigilpedeVoid Leeches

OnDetonateHexActivate:SpawnCreep (4)

Orb of ConflictOrb of Conflict - ChaosOrb of Conflict ShinyOrb of Terror

OnPlayerAbilityActivate:RaiseDead (2)

Barnacle ShellFossilized Skull

A19. Poison grenades as an on-hit proc

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

OnPlayerHitActivate:PoisonGrenade (6)

Alien Core: CorrosionEntropy ReactorNeo Alien Core: CorrosionNeo Entropy ReactorNeo Reality ReactorVirulent Venom

A20. Damage actives as procs (DamageNova / EffectBlast / VampireBlast / GenericActivate / DamageMultAura)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

OnPlayerAbilityActivate:DamageNova (2)

pD TomepD Tome Shiny

OnPlayerAbilityActivate:EffectBlast (3)

Cosmic AstrolabeScary StoriesTreasure Orb

OnPlayerHitActivate:EffectBlast (4)

Neo Alien Core: Dark MatterNeo Alien Core: PowerNeo Entropy ReactorNeo Reality Reactor

OnPlayerAbilityActivate:GenericActivate (3)

Angel's FanfareChief's War HornInferno Pick

OnPlayerHitActivate:GenericActivate (18)

Alien Core: Dark MatterAlien Core: PowerEntropy ReactorEsben's Shaman AttireEsben's Shaman Attire ShinyFitted Protective MatrixFitted Protective Matrix ShinyHeavy Protective MatrixHeavy Protective Matrix ShinyMagic Protective MatrixMagic Protective Matrix ShinyNeo Fitted Protective MatrixNeo Heavy Protective MatrixNeo Magic Protective MatrixPharaoh's RequiemPharaoh's Requiem ShinySpider's Eye RingSpider's Eye Ring Shiny

OnPlayerHitActivate:DamageMultAura (2)

Armor of NilArmor of Nil Shiny

A21. ObjectToss / Create / CreateObject / DamageMultAura / Totem / GenericActivate abilities and procs

RealmHound status for this effect, from the tables above: Theoretical DPS No ×5 · Combat History No ×4 / Partial ×1

ability:ObjectToss (44)

Bottled LemonadeBottled MedusozoanBottled Medusozoan ShinyCave Dweller TrapCave Dweller Trap ShinyChaotic ScriptureChaotic Scripture ShinyCommand CorneaFool's PrismFooled PrismGambler's FateGambler's Fate ShinyGenesis SpellGenesis Spell ShinyGhost Ship's BellHanagasakuIgneous StarblossomIgneous Starblossom ShinyJoker TimbrelLightning in a BottleMotivational MegaphoneMotivational Megaphone ShinyMouse TrapOryx's EscutcheonOryx's Escutcheon ShinyPainbowPharaoh's RequiemPharaoh's Requiem ShinyPolarity PoisonPolarity Poison (Rehearsal)Polarity Poison ShinyRunes of KnowledgeRunes of Knowledge ShinyS.H.E.A.T.H.S.H.E.A.T.H. S.H.I.N.Y.Scary StoriesSheath of Thunderous RitesSporous Spray SpellSporous Spray Spell ShinyTome of the Mushroom TribesTome of the Mushroom Tribes ShinyTyrant's ToxinWavecrest ConcertinaWavecrest Concertina Shiny

OnPlayerShootActivate:ObjectToss (26)

+Tezutsu HanabiAcidic AspergillumBasic Fishing RodBeach ShovelBeach UmbrellaChocolate OvipositorDimensional UnionDivinityDivinity ShinyDual PopsEgg BasherEternal EchoExcubicurExpert Fishing RodFlip-FlopsIntermediate Fishing RodLegendary Fishing RodMV Master Fishing RodMV Master Fishing Rod ShinyNeedlessly Large SpoonPool NoodleRain MakerSeismic FlailSpectre CloakTezutsu HanabiWater Pistol

OnPlayerAbilityActivate:ObjectToss (18)

Bachelor's TuxedoBig Bad FursuitDiplomatic RobeDiplomatic Robe ShinyHaori of the WindHoly Order's HabitMouse TrapOcular EntrapmentOcular Entrapment ShinyOrb of AetherOrb of Aether ShinyPlatinum SegmentataPollen IncendiaryPollen Incendiary ShinyRed Riding DressSacred LuteThundering ChorusTotem Scepter

OnPlayerHitActivate:ObjectToss (4)

Chancellor's CraniumChancellor's Cranium ShinyRing of Skeletal SpectersRing of Skeletal Specters Shiny

ability:Create (3)

Night Prince EngravingPrismimicSpectral Penitentiary Vanity Generator

ability:DamageMultAura (18)

Colossus ShieldColossus Shield (SB)Golden ShieldGolden Shield (SB)Hydroflow ShieldIron ShieldKogbold Cower ShieldLegion Elite ShieldMithril ShieldMithril Shield (SB)Obsidian LyreReinforced ShieldReinforced Shield (SB)Resounding ShieldShield of Orcish RegaliaSteel ShieldTester Wooden ShieldWooden Shield

ability:Totem (1)

Basilisk Hide Armor

ability:GenericActivate (13)

Helm of the Juggernaut - ChaosHelm of the Juggernaut - JadeHelm of the Juggernaut - MidasHelm of the Juggernaut Shiny - MidasLegacy Seal of the Enchanted ForestOrb of Conflict - ChaosQuiver of Thunder - OverchargedSacrilege SealSeal of the Battle GodSeal of the Enchanted ForestShockwave ShieldtD SealtD Seal Shiny

OnPlayerAbilityActivate:GenericActivate (3)

Angel's FanfareChief's War HornInferno Pick

OnPlayerHitActivate:GenericActivate (18)

Alien Core: Dark MatterAlien Core: PowerEntropy ReactorEsben's Shaman AttireEsben's Shaman Attire ShinyFitted Protective MatrixFitted Protective Matrix ShinyHeavy Protective MatrixHeavy Protective Matrix ShinyMagic Protective MatrixMagic Protective Matrix ShinyNeo Fitted Protective MatrixNeo Heavy Protective MatrixNeo Magic Protective MatrixPharaoh's RequiemPharaoh's Requiem ShinySpider's Eye RingSpider's Eye Ring Shiny

A22. StatBoostSelf / StatBoostAura abilities and procs

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Yes

ability:StatBoostSelf (41)

Adamantine HelmAdamantine Helm ShinyBurlap CowlCeremonial MerlotChampion's BastionChocolate Egg MaceCosmic AstrolabeDaevite ProgenitorDepth ChargeEvolutionary RecordsEvolutionary Records ShinyExalted EssenceGhastly MaceHelm of Draconic DominanceHelm of Exalted MightHelm of the ImmortalKogbold MultitoolKogbold Multitool ShinyLightshow ScepterLovesick ScepterLullabyMad JavelinMighty SteinMighty Stein ShinyMiniature Alien GeneratorNoble MandolinNoble Mandolin (Rehearsal)Noble Mandolin ShinyOverwhelming AxeheadOverwhelming Axehead ShinySacrilege SealSeal of the Enchanted ForestSlurpian Sea ScrollSpirit's BaneStonemould MaceTipsy TopperTipsy Topper ShinyTitan's HeartTome of ExorcismTotem ScepterTreasure Orb

ability:StatBoostAura (49)

Advent SealAngel's FanfareBattle LuteBattle Lute (SB)Hydroflow SealHydroflow Singing GlassInferno PickIron LuteKogbold Cower ShieldLegacy Seal of the Enchanted ForestLegion Elite DrumsLegion Elite SealNebular LuteNovice's LuteOakwood LuteObsidian LyreOryxmas CarolRegal LuteRegal Lute (SB)Sacred LuteSandstone SealSandstone Seal ShinyScholar's SealScholar's Seal ShinySeal of Divine FocusSeal of InvocationSeal of the AspirantSeal of the Aspirant (SB)Seal of the Blessed ChampionSeal of the Blessed Champion (SB)Seal of the DivineSeal of the Divine (SB)Seal of the Holy WarriorSeal of the Holy Warrior (SB)Seal of the InitiateSeal of the PilgrimSeal of the SeekerSilver LuteSilver Lute (SB)Skyward LuteSkyward Lute (SB)Snake Charmer PungiSnake Charmer Pungi ShinyThe TriangleTome of Frigid ProtectionTome of Holy FurorTome of Holy ProtectionTome of Holy Protection ShinyTome of the Dragon

OnConditionEndActivate:StatBoostSelf (3)

Cloak of Bloody SurprisesCloak of Bloody Surprises ShinyCloak of Eerie Trepidation

OnPlayerShootActivate:StatBoostSelf (37)

Berserker's BreastplateBerserker's Breastplate ShinyBloodbath BladeBloodbath Blade ShinyCackling StraitjacketCackling Straitjacket ShinyCentaur's ShieldingCentaur's Shielding ShinyChain DaggerChain Dagger ShinyCollarbone CollarCollector's MonocleCollector's Monocle ShinyCrest of the Rising SunDamnationDamnation ShinyDusky CatalystDusky Catalyst (Rehearsal)Dusky Catalyst ShinyElemental EquilibriumEthereal HappiEthereal Happi ShinyExalted God's HornExalted God's Horn ShinyHarlequin ArmorHarlequin Armor ShinyHorned RingRevenant RingRing of Pure WishesSinister SyringesSovereign Cinder-BladeValorValor (Rehearsal)Valor ShinyWarmongerWarmonger (Rehearsal)Warmonger Shiny

OnPlayerAbilityActivate:StatBoostSelf (27)

Angel's FanfareBig Bad FursuitBud of BeginningCloak of the Darkened SunCursed Spire SpellDaopaoGravetender's VestGrim GobletHirejou TenneInferno PickInterregnumLeaf Dragon Hide ArmorLeaf Dragon Hide Armor ShinyLeafweave RaimentLightshow ScepterLovesick ScepterMad JavelinOrb of ConquestPlatinum SegmentataPrism of Shattered LightRage ClawsRetainer's BattlesuitSeal of the Battle GodSublimation SidearmVampiric CapeVesture of DualityVesture of Duality Shiny

OnPlayerHitActivate:StatBoostSelf (17)

Aegis ArmorBlitz SheathCask CorsletCask Corslet ShinyElemental EquilibriumEmber of the DaevaEmber of the VoidForeman's Hard HatHollyhock HideJudge's RobeLaborer's Hard HatLovebite ArmorMetal-plated CorsetOperator's Hard HatOveralls of EnduranceReinforced Root ArmorSquadron Sheathing

OnSwitchAbilityActivate:StatBoostSelf (31)

Crystalline SigilCrystalline Sigil ShinyDraconic InsigniaDraconic Insignia ShinyHawkmaster SigilHydroflow SigilHyper SigilLegion Elite SigilMechraptor SigilSharktooth SigilSharktooth Sigil ShinySigil of the BoarSigil of the Boar (SB)Sigil of the BunnySigil of the ChickenSigil of the FoxSigil of the Fox (SB)Sigil of the HorseSigil of the Horse (SB)Sigil of the ReindeerSigil of the RhinoSigil of the Rubber DuckSigil of the SkunkSigil of the WolfSigil of the Wolf (SB)Silken SigilSkeletal SigilpedeSwampy SigilSwarmlord's SigilSwarmlord's Sigil ShinyTrick Scepter ADMIN

OnEnemyHitActivate:StatBoostSelf (1)

Cold Front

A27. ConditionEffectSelf / ConditionEffectAura abilities and procs

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

ability:ConditionEffectSelf (75)

Ballistic StarBallistic Star ShinyBlack Iron HelmBloodletting LeechesBook of GebBronze HelmBubblegum BucketBurlap CowlChallenger HelmCloak of the Mad GodCloak of the Mad God ShinyCloak of the PlanewalkerCombat HelmCrystalline SigilCrystalline Sigil ShinyEnchantment OrbEnchantment Orb ShinyEvolutionary RecordsEvolutionary Records ShinyGolden HelmGolden Helm (SB)Grotesque ScepterHelm of Draconic DominanceHelm of the Great GeneralHelm of the Great General (SB)Helm of the ImmortalHelm of the Jack-o'-nautHelm of the JuggernautHelm of the Juggernaut - ChaosHelm of the Juggernaut - JadeHelm of the Juggernaut - MidasHelm of the Juggernaut ShinyHelm of the Juggernaut Shiny - MidasHelm of the Swift BunnyHelm of the TribuneHooded SkullHydroflow HelmKarma OrbLegacy Ghastly DrapeLegacy Seal of the Enchanted ForestLegion Elite HelmMemento MoriMirror CloakNSFWakizashiOrb of ConflictOrb of Conflict - ChaosOrb of Conflict ShinyOrb of TerrorOrb of the SabbathPathfinder's HelmQuartermaster ScabbardQuartermaster Scabbard ShinyQuiver of Shrieking SpectersRed Iron HelmRed Iron Helm (SB)Sacrilege SealSeal of Blasphemous PrayerSeal of Blasphemous Prayer ShinySeal of Eternal LifeSeal of the Enchanted ForestSewer CocktailSnake Charmer PungiSnake Charmer Pungi ShinySoul of the BearerSpinal QuiverSteel HelmSteel Helm (SB)Taiko DrumsTipsy TopperTipsy Topper ShinyTome of Frigid ProtectionTome of Holy ProtectionTome of Holy Protection ShinyVampiric CapeVoid Leeches

ability:ConditionEffectAura (95)

Adamantine HelmAdamantine Helm ShinyAdvent SealAmber Encrusted HelmetAmber Encrusted Helmet ShinyBeastly ManeBlack Iron HelmBook of GebBotany BookBronze HelmBurlap CowlCeremonial MerlotCombat HelmDoom's EmblemDoom's Emblem ShinyEH Hivemaster HelmEH Hivemaster Helm ShinyGolden HelmGolden Helm (SB)Healing TomeHelm of Exalted MightHelm of the Great GeneralHelm of the Great General (SB)Helm of the Jack-o'-nautHelm of the JuggernautHelm of the Juggernaut - ChaosHelm of the Juggernaut - JadeHelm of the Juggernaut - MidasHelm of the Juggernaut ShinyHelm of the Juggernaut Shiny - MidasHelm of the TribuneHydroflow HelmHydroflow SealHydroflow TomeLegion Elite HelmLegion Elite SealLegion Elite TomeNativity TomeNoble MandolinNoble Mandolin (Rehearsal)Noble Mandolin ShinyPathfinder's HelmpD TomepD Tome ShinyPiper's Pan FluteRed Iron HelmRed Iron Helm (SB)Remedy TomeSandstone SealSandstone Seal ShinyScholar's SealScholar's Seal ShinySeal of Blasphemous PrayerSeal of Blasphemous Prayer ShinySeal of Divine FocusSeal of InvocationSeal of the AspirantSeal of the Aspirant (SB)Seal of the Blessed ChampionSeal of the Blessed Champion (SB)Seal of the DivineSeal of the Divine (SB)Seal of the Holy WarriorSeal of the Holy Warrior (SB)Seal of the InitiateSeal of the PilgrimSeal of the SeekerSpirit Salve TomeSteel HelmSteel Helm (SB)Taiko DrumstD SealtD Seal ShinyTipsy TopperTipsy Topper ShinyTome of Divine FavorTome of Divine Favor (SB)Tome of ExorcismTome of Frigid ProtectionTome of Hallowed LanguageTome of Holy GuidanceTome of Holy Guidance (SB)Tome of Holy ProtectionTome of Holy Protection ShinyTome of PiracyTome of PurificationTome of Purification ShinyTome of RejuvenationTome of Rejuvenation (SB)Tome of RenewingTome of Renewing (SB)Tricorne of the High SeasVanguard's VisageVanguard's Visage (Rehearsal)Vanguard's Visage Shiny

OnPlayerShootActivate:ConditionEffectSelf (30)

+MakakoyumiAmulet of DesecrationAmulet of RestorationAmulet of Restoration ShinyBloodbath BladeBloodbath Blade ShinyCackling StraitjacketCackling Straitjacket ShinyCloak of the DeepCloak of the Deep ShinyCloak of the Mad GodCloak of the Mad God ShinyDamnationDamnation ShinyEden's EmbraceEsben's Wedding RingGjallarhornHeadless TedMakakoyumiMirror CloakRoyal Guard's CuirassRoyal Guard's Cuirass ShinyShiny MakakoyumiToken of HappinessToken of WarmthVest of Abandoned ShadowsVest of Abandoned Shadows ShinyWarped MantleWarped Mantle ShinyWinter Boots

OnPlayerAbilityActivate:ConditionEffectSelf (27)

1-Bit RobeAmulet of DesecrationAmulet of LightningAstronomer's GownCarrotroot VestmentsCeremonial WandChocolate Egg MaceDraconic InsigniaDraconic Insignia ShinyEggshell CarapaceEggsposing Shot HolderFloral CorsetFudgeclad ArmorGjallarhornNightmatter CircletPrism of Shattered LightSeal of the Battle GodSinister SyringesSnake Eye RingSnake Eye Ring ShinyStonemould MaceSublimation SidearmWand of Hidden KnowledgeWand of Hidden Knowledge ShinyWater Dragon Silk RobeWater Dragon Silk Robe ShinyWinter Boots

OnPlayerHitActivate:ConditionEffectSelf (36)

Amulet of DesecrationAmulet of RestorationAmulet of Restoration ShinyBoundless VesselBoundless Vessel ShinyCeremonial MerlotChocolate ArmorConqueror's CrownCrystallised MistFitted Protective MatrixFitted Protective Matrix ShinyGlorious Banded PlateGreaterhosenGreaterhosen ShinyHeart of the Eternal PyreHeavy Protective MatrixHeavy Protective Matrix ShinyInsightful Mourning RobeLegacy's PendantMagic Protective MatrixMagic Protective Matrix ShinyMantle of the MonarchyNeo Fitted Protective MatrixNeo Heavy Protective MatrixNeo Magic Protective MatrixOrnate ArmorPainted Eggshell ArmorPharaoh's RequiemPharaoh's Requiem ShinyResurrected Warrior's ArmorResurrected Warrior's Armor ShinyTemperate CuriassTome of ExorcismTurncoat CapeTurncoat Cape ShinyVenerable Resurrected Warrior's Armor

OnEnemyHitActivate:ConditionEffectSelf (1)

Ravenous Wand

OnSwitchAbilityActivate:ConditionEffectSelf (1)

Swampy Sigil

A23 to A28. Consumables

Effects reached by using a consumable item (SlotType 10 with <Consumable />), listed separately because they are temporary boosts or one-shot effects rather than equipment procs. They are excluded from the equipment lists above. Numbering note: these lists are not contiguous. A27 (ConditionEffectSelf / ConditionEffectAura on equipment) and A29 (BulletCreate side procs gated on LethalStrike) are equipment lists and appear in the equipment part of this appendix, because each consumable list is numbered next to the equipment list for the same effect (A16 / A28 for LethalStrike, A22 / A24 for StatBoostSelf, A12 / A26 for SpawnCreep).

A23. Stat potions and permanent stat consumables (Activate IncrementStat)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History No This is not a gap: a consumed stat potion permanently raises the character's own base stats (capped at the character's maximum), which both systems already read, so there is no separate damage term to model.

activate:IncrementStat (64)

AnchovyAnglerfishApple of Extreme MaxeningApple of Semi MaxeningArapaimaBassBlue TangBluefishCandy of Extreme AttackCandy of Extreme DefenseCandy of Extreme DexterityCandy of Extreme LifeCandy of Extreme ManaCandy of Extreme SpeedCandy of Extreme VitalityCandy of Extreme WisdomCarpClownfishCodCoelacanthCrabCrappieCrystallised FishFlying FishGoldfishGreater Potion of AttackGreater Potion of DefenseGreater Potion of DexterityGreater Potion of LifeGreater Potion of ManaGreater Potion of SpeedGreater Potion of VitalityGreater Potion of WisdomJellyfishKoiLevel 20 UnlockerManta RayNarwhalPerchPotion of AttackPotion of Attack (SB)Potion of DefensePotion of Defense (SB)Potion of DexterityPotion of Dexterity (SB)Potion of LifePotion of Life (SB)Potion of ManaPotion of Mana (SB)Potion of SpeedPotion of Speed (SB)Potion of VitalityPotion of Vitality (SB)Potion of WisdomPotion of Wisdom (SB)PufferfishSalmonSeasonal Apple of Extreme MaxeningSeasonal Jumpstart GiftSnapperSuperFameTilapiaTunaWelcome Back Gift

A24. Consumable temporary stat boosts (StatBoostSelf / StatBoostAura on use)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Yes

activate:StatBoostSelf (59)

3D JellyAkuma RamenBahama SunriseBarbecued ShrimpBloodroot ExtractBlue GumballBlue Ice CandyBlue ParadiseBubbloleculeCandy CaneCandy CornCervezaEgg NogFairy DustFiggy PuddingFrost CakeFruitcakeGreen GumballGrilled FishHorned FruitKatalonian BatteryLime Jungle BayMinor Amaranth NildropMinor Azure NildropMinor Beryl NildropMinor Crimson NildropMinor Hazel NildropMinor Onyx NildropMinor Scarlet NildropMinor Teal NildropMistletoeNeutralized AcidOnigiriPink Passion BreezePurple GumballRed GumballSaint Paddy's BrewSalmon RoeSanta's SleighSeafood BentoSizzled TentacleSpectral Prison RationSteamed ClamSushi RollTakoyakitD ConsumableTincture of AttackTincture of CourageTincture of DefenseTincture of DexterityTincture of FearTincture of LifeTincture of ManaTincture of SpeedTincture of VitalityTincture of WisdomTuna NigiriUnadonYellow Gumball

activate:StatBoostAura (58)

Amaranth NildropAmaranth TreatAzure NildropAzure TreatBat BottleBeryl NildropBeryl TreatBlood NildropCinder NildropCrimson NildropCrimson TreatEffusion of AttackEffusion of DefenseEffusion of DexterityEffusion of LifeEffusion of ManaEffusion of SpeedEffusion of VitalityEffusion of WisdomForce NildropFrankenstein BottleGhost BottleGreater Bat Bottle 1Greater Bat Bottle 2Greater Bat Bottle 3Greater Frankenstein Bottle 1Greater Frankenstein Bottle 2Greater Frankenstein Bottle 3Greater Ghost Bottle 1Greater Ghost Bottle 2Greater Ghost Bottle 3Greater Mini Oryx Bottle 1Greater Mini Oryx Bottle 2Greater Mini Oryx Bottle 3Greater Pumpkin Bottle 1Greater Pumpkin Bottle 2Greater Pumpkin Bottle 3Greater Suspicious Milk Bottle 1Greater Suspicious Milk Bottle 2Greater Suspicious Milk Bottle 3Greater Zombie Bottle 1Greater Zombie Bottle 2Greater Zombie Bottle 3Hazel NildropHazel TreatMini Oryx BottleMoon NildropOnyx NildropOnyx TreatPumpkin BottleRoyal JellyScarlet NildropScarlet TreatSuspicious Milk BottleTeal NildropTeal TreatTofu DelicacyZombie Bottle

A25. Consumable temporary conditions (ConditionEffectSelf / ConditionEffectAura on use)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Partial

activate:ConditionEffectSelf (26)

3D JellyBahama SunriseBloodroot ExtractBlue ParadiseBottled HoneyCactus JuiceCranberry PunchFairy DustGhost Pirate RumGlass of Cold WaterGluhweinGrogLime Jungle BayMad God AleMagic MushroomNeutralized AcidOryx StoutPink Passion BreezePirate RumRealm-wheat HefeweizenSaint Paddy's BrewServer HeartSpeed SproutSulfuric ConcoctiontD ConsumableTransformation Potion

activate:ConditionEffectAura (5)

Divine Snake OilHerbal TinctureRoyal JellySnake OilTofu Delicacy

A26. Consumables that summon a creature (Activate SpawnCreep / Activate Pet)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History Yes

activate:SpawnCreep (6)

Giant Pocket Rat

activate:Pet (6)

Blue Drake EggGreen Drake EggOrange Drake EggPurple Drake EggWhite Drake EggYellow Drake Egg

A28. Consumables that grant a combat window (Activate LethalStrike)

RealmHound status for this effect, from the tables above: Theoretical DPS No · Combat History No

activate:LethalStrike (1)

Horned Fruit

Appendix B: enchantments per mutator

Counted from enchantments.xml. Several entries can share one display name (per-item variants of the same enchantment), so the distinct-name count is lower than the entry count.

B1. MultiplyMinDamage / MultiplyMaxDamage (31 enchantments, 31 mutators, 21 distinct names)

Compatible equipment labels: WEAPON, WEAPON,SPELLBLADE,ORG_KOGBOLD_S, WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S, WEAPON,WAND,UT,ORG_KOGBOLD_S, WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S, WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S, WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S, WEAPON,AOO, WEAPON,LIBWAND, EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE Augment: Overload, Cursebearer, Damage -Fire rate Tradeoff I, Damage -Fire rate Tradeoff II, Damage -Fire rate Tradeoff III, Damage -Fire rate Tradeoff IV, Damage Bonus I, Damage Bonus II, Damage Bonus III, Damage Bonus IV, FireRate -Damage Tradeoff I, FireRate -Damage Tradeoff II, FireRate -Damage Tradeoff III, FireRate -Damage Tradeoff IV, Flurry of Blows, Gatling Shots (Legacy), Heavy Hitter (Legacy), Naughty, Night's Strength, Overwhelming Strikes, Razor Shards

B2. MultiplyRateOfFire (23 enchantments, 23 mutators, 18 distinct names)

Compatible equipment labels: WEAPON, WEAPON,AOO, EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE, WEAPON,SPELLBLADE,ORG_KOGBOLD_S, WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S, WEAPON,WAND,UT,ORG_KOGBOLD_S, WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S, WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S, WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S Augment: Overdrive, Damage -Fire rate Tradeoff I, Damage -Fire rate Tradeoff II, Damage -Fire rate Tradeoff III, Damage -Fire rate Tradeoff IV, FireRate -Damage Tradeoff I, FireRate -Damage Tradeoff II, FireRate -Damage Tradeoff III, FireRate -Damage Tradeoff IV, FireRate Bonus I, FireRate Bonus II, FireRate Bonus III, FireRate Bonus IV, Flurry of Blows, Gatling Shots (Legacy), Nice, Night's Strength, Overwhelming Strikes

AddOnPlayerShootActivate (67 enchantments, 74 mutators, 53 distinct names)

Alien OnShoot Attack BoostAlien OnShoot Defense BoostAlien OnShoot Dexterity BoostAlien OnShoot HealAlien OnShoot MagicAlien OnShoot Vitality BoostAlien OnShoot Wisdom BoostApitoxinCrystal ShardsCursebearerHigh VoltageInfernal AngerKogbold SpiritNeo Alien OnShoot Attack BoostNeo Alien OnShoot Defense BoostNeo Alien OnShoot Dexterity BoostNeo Alien OnShoot HealNeo Alien OnShoot MagicNeo Alien OnShoot Vitality BoostNeo Alien OnShoot Wisdom BoostOnShoot Attack Boost IOnShoot Attack Boost IIOnShoot Attack Boost IIIOnShoot Attack Boost IVOnShoot Defense Boost IOnShoot Defense Boost IIOnShoot Defense Boost IIIOnShoot Defense Boost IVOnShoot Dexterity Boost IOnShoot Dexterity Boost IIOnShoot Dexterity Boost IIIOnShoot Dexterity Boost IVOnShoot Heal IOnShoot Heal IIOnShoot Heal IIIOnShoot Heal IVOnShoot Magic IOnShoot Magic IIOnShoot Magic IIIOnShoot Magic IVOnShoot Vitality Boost IOnShoot Vitality Boost IIOnShoot Vitality Boost IIIOnShoot Vitality Boost IVOnShoot Wisdom Boost IOnShoot Wisdom Boost IIOnShoot Wisdom Boost IIIOnShoot Wisdom Boost IVRazor ShardsRetrowinds WeaponStinger ShardsThe King's TreasureUnholy Spirits

AddOnPlayerHitActivate (71 enchantments, 83 mutators, 69 distinct names)

Cool ProtectionEl Dorado's LegacyFreezing RegenerationFrost BarrierGiverIce RushIron Plating (Legacy)Living HiveLiving Hive (Legacy)OnHit Armored IOnHit Armored IIOnHit Armored IIIOnHit Armored IVOnHit Attack Boost IOnHit Attack Boost IIOnHit Attack Boost IIIOnHit Attack Boost IVOnHit Berserk IOnHit Berserk IIOnHit Berserk IIIOnHit Berserk IVOnHit Damaging IOnHit Damaging IIOnHit Damaging IIIOnHit Damaging IVOnHit Defense Boost IOnHit Defense Boost IIOnHit Defense Boost IIIOnHit Defense Boost IVOnHit Dexterity Boost IOnHit Dexterity Boost IIOnHit Dexterity Boost IIIOnHit Dexterity Boost IVOnHit Energized IOnHit Energized IIOnHit Energized IIIOnHit Energized IVOnHit Heal IOnHit Heal IIOnHit Heal IIIOnHit Heal IVOnHit Healing IOnHit Healing IIOnHit Healing IIIOnHit Healing IVOnHit Magic IOnHit Magic IIOnHit Magic IIIOnHit Magic IVOnHit Retaliation IOnHit Retaliation IIOnHit Retaliation IIIOnHit Retaliation IVOnHit Vitality Boost IOnHit Vitality Boost IIOnHit Vitality Boost IIIOnHit Vitality Boost IVOnHit Wisdom Boost IOnHit Wisdom Boost IIOnHit Wisdom Boost IIIOnHit Wisdom Boost IVPath of the MagusPath of the SniperPath of the StalwartPath of the SwiftbladeRetrowinds ArmorRose ThornsSnowstormThankful

AddOnPlayerAbilityActivate (37 enchantments, 39 mutators, 37 distinct names)

Ancient ArtifactsCursebearerDraconic GazeDrake WardenEye of the SpiderHydroshockOnAbility Attack Boost IOnAbility Attack Boost IIOnAbility Attack Boost IIIOnAbility Attack Boost IVOnAbility Defense Boost IOnAbility Defense Boost IIOnAbility Defense Boost IIIOnAbility Defense Boost IVOnAbility Dexterity Boost IOnAbility Dexterity Boost IIOnAbility Dexterity Boost IIIOnAbility Dexterity Boost IVOnAbility Heal IOnAbility Heal IIOnAbility Heal IIIOnAbility Heal IVOnAbility Magic IOnAbility Magic IIOnAbility Magic IIIOnAbility Magic IVOnAbility Vitality Boost IOnAbility Vitality Boost IIOnAbility Vitality Boost IIIOnAbility Vitality Boost IVOnAbility Wisdom Boost IOnAbility Wisdom Boost IIOnAbility Wisdom Boost IIIOnAbility Wisdom Boost IVPermafrost MagicRaijin's DanceSnow Golems

AddOnEnemyHitActivate (4 enchantments, 4 mutators, 4 distinct names)

Bubbling ScourgeCorrupting ScourgeEggsposing ShotN.O.V.A.

B4. AddSubAttack / SetSubAttack (40 enchantments, 46 mutators, 14 distinct names)

Compatible equipment labels: EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,BOW,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,WAND,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,VALENTINE_ENCHANTABLE, EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,VALENTINE_ENCHANTABLE, WEAPON,UT,STINGER, WEAPON,UT,DEMON_BLADE, WEAPON,EP, WEAPON,LEAFBOW, WEAPON,CUTLASS, WEAPON,BONEDAGGER, WEAPON,CSWORD, WEAPON,VOIDBLADE, WEAPON,CBOW, EQUIPMENT,WEAPON,UT,TAB_UT,HALLOWEEN_ENCHANTABLE, EQUIPMENT,WEAPON,UT,TAB_UT,FROST_ENCHANTABLE, WEAPON,UT,LEAFBOW, WEAPON,UT,BOGWOOD, WEAPON,UT,CUTLASS, WEAPON,UT,FALLEN, WEAPON,UT,DOKU Adonis' Shot, Aphrodite's Shot, Artificial Core, Bone Claws, Buzzing Bullets, Buzzing Bullets (Legacy), Consuming Void, Coral Volley, Fractured Blade, Frozen Blast, Hellfire Edge, Molecular Blade, Soul Collector, Swarm Tree's Wrath

SetSubAttack (40 enchantments, 54 mutators, 18 distinct names)

Acid GuardianArtificial CoreBar BrawlerBone ClawsConsuming VoidFractured BladeHellfire EdgeMolecular BladePath of the MagusPath of the SniperPath of the StalwartPath of the SwiftbladeSolar MasterySoulful MasterySpellsword MasteryStone GuardianThornswarmVenom Coating

MultiplyLifetimeMS (17 enchantments, 17 mutators, 7 distinct names)

Gatling Shots (Legacy)Heavy Hitter (Legacy)Ice RushProjectile Lifetime Bonus IProjectile Lifetime Bonus IIProjectile Lifetime Bonus IIIProjectile Lifetime Bonus IV

MultiplySpeed (16 enchantments, 16 mutators, 6 distinct names)

Gatling Shots (Legacy)Heavy Hitter (Legacy)Projectile Speed Bonus IProjectile Speed Bonus IIProjectile Speed Bonus IIIProjectile Speed Bonus IV

MultiplySize (12 enchantments, 12 mutators, 2 distinct names)

Gatling Shots (Legacy)Heavy Hitter (Legacy)

MultiplyMPCost (9 enchantments, 9 mutators, 9 distinct names)

InsightfulMp Cost Reduction IMp Cost Reduction IIMp Cost Reduction IIIMp Cost Reduction IVNecrotic KnowledgeNight's WisdomPolar ExplorerSnow Golems